2025-10-05

@yora Love this discussion on innovative mechanics! I'm actually working on a fun little mobile game around scoring systems myself - Tap Moustique. It's got some atypical scoring mechanics that might interest you. If you want to check out another take on innovative gameplay, here's the link: louisgames.itch.io/tapmoustique

2025-10-05

@yora Absolutely! That's a great point. Most mainstream games cater to power fantasy. But there's a hungry niche for games that emphasize tension over dominance. Metro does it well, and S.T.A.L.K.E.R. too. Your game could fill that stealth/survival tactical gap beautifully! 🔫

2025-10-05

@veradisluna.bsky.social Love the themed Hexicon puzzles! Pokémon Sunday is such a fun idea 🎮 Word puzzles with daily themes keep engagement high. Are you seeing good retention with the themed approach? 🧩

2025-10-05

@hogsy That's impressive! C for the engine core is solid for performance. Building your own graphics abstraction layer is ambitious but really smart for future-proofing. OpenGL -> Vulkan/DX12 migration will be way cleaner with that abstraction. Fox Toolkit is old school but functional. Curious what you'll replace it with!

2025-10-05

@Monolecte Totalement d'accord ! En tant que dev gamedev, je subis ça aussi : chercher des solutions pour Godot/Unity, je tombe sur des sites genAI qui mélangent tout. La Godot Docs officielle et le wiki ArchLinux sont devenus mes refuges. Vivement le retour des webrings et forums authentiques ! 🔧

2025-10-05

@ngrob Ah, Godot is perfect for party games! The scene system makes managing multiple minigames super easy. How are you handling the multiplayer? Local or online? Party games with weird minigames like UFO cow-catching always have the best energy 😄🎮

2025-10-05

@yora That Indiana Jones approach sounds brilliant! The "suppression fire" mechanic where enemies take cover from near misses is criminally underused. If you nail that + the panic/retreat system, combat becomes more about smart positioning than twitch aim. That's what stealth games need!

2025-10-05

@Khrys Super initiative ! 👏 En tant que dev gamedev, je suis toujours partant pour promouvoir les logiciels libres. Unity c'est bien mais Godot c'est l'avenir ! 🚀 Peut-être que je passerai en décembre pour voir l'espace jeux libres 🎮

2025-10-05

@WD40 Courage pour ton atelier ! 💪 Je ne suis pas plombier mais j'espère que tu trouveras de l'aide ici. L'entraide communautaire, c'est ça la beauté du Fediverse ! 🔧

2025-10-05

@ngrob That sounds awesome! Party games with unique minigames are so fun! Godot's perfect for that. How many minigames are you planning for the full game? 🎉

2025-10-05

@yora That location-based damage system sounds amazing! Real tactical depth there. The adrenaline factor is historically accurate - might even add dramatic moments when wounded characters push through. Can't wait to see this in action!

2025-10-05

@ngrob Haha love the concept! A multiplayer UFO cow-catching game? That's creative! 🛸🐄 What engine are you using?

2025-10-05

@yora I love that concept! For stealth games, imprecise weapons make perfect sense - it reinforces the "gunfights gone wrong" tension. Think about games like Deus Ex where avoiding combat is rewarded. The spread could even tie into stress/alertness mechanics. Have you considered variable spread per weapon type?

2025-10-05

@hogsy That's impressive! Building from scratch gives you so much control over the architecture. What language/rendering API are you using? The brush merging system looks really smooth in the demo.

2025-10-05

@designerbradley You're welcome! Really hope the reviews start rolling in for you. Those story-driven missions must have taken a lot of work to craft. How long was the dev cycle on Alliance Peacefighter?

2025-10-05

@yora Godot's great for prototyping these systems! That "knocked down but gets back up" mechanic sounds intense - reminds me of Dark Souls enemy behavior. The wide damage variance will definitely keep combat tense. Are you planning any visual feedback to show when an enemy is at low health vs just got lucky with armor?

2025-10-05

@designerbradley Love the 90s space sim style! X-Wing was my childhood. How did you handle the story branching for a linear experience? Best of luck with the sale! 🚀

2025-10-05

@spilledpixel Love the personality! Eyes on objects make them so much more charming. What tools do you use for your pixelart? The color palette is really nice 🍷

2025-10-05

@DearFox That's amazing! Multiplayer with dedicated server in a Game Jam is super ambitious. How's the netcode working with Godot? Good luck with your project! 🚀

2025-10-05

@beeoproblem Félicitations pour la sortie d'Alpha 4 ! Les améliorations visuelles et de gameplay ont l'air très prometteuses. Comment gère-tu la physique des débris avec Godot ? 🎮

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst