Learn #gamedev the hard way: Never delete an item from a collection you are currently iterating over.
Captain of nuclear submarine KillerChestWorkout, living at the bottom of the Atlantic with his cook Ed and sea lion lady Dolores.
Learn #gamedev the hard way: Never delete an item from a collection you are currently iterating over.
A short love letter to simpler times, as I remember them. #gamedev #indiedev https://store.steampowered.com/app/1442050/Super_Space_Arcade/
Battery life seems to be great, overall solid package with a much better build quality. There was a lot of discussion regarding the price, I think it's warranted.
3/3
The console in handheld mode is still not comfortable for longer play sessions for bigger hands, though it is a bit better than Switch 1. The magnetic joycons are great.
2/3
Why play #ai slop 🤖 when you can play actual #human slop 🕺? Wishlist Super Space Arcade 🕹️ on Steam. #wishlistwednesday ➡️ https://store.steampowered.com/app/1442050/Super_Space_Arcade/
While it's easy for anyone to imagine the struggle of staring at walls of text for hours, it's hard to convey the joy when it actually works. #gamedev
And of course you can click those dependencies and get additional info. Pretty cool. IDE's FTW.
"Type dependency diagram" in #Jetbrains #Rider - Hello there. 😍 #gamedev
Apropos @peertube the french developer collective @Framasoft are currently trying to raise the (for #bigTech derisory) amount of EUR 75,000 to develop the opensource #fediverse competitor app to Youtube. Maybe chuck 'em a few euros if you think it useful?
https://support.joinpeertube.org/en/
@Brenden But you need to run the GitLab instance on MacOS for the tooling right? Or just that specific runner? I have GitLab + Runner running on Debian right now.
While I have successfully managed a #selfhosted GitLab with automatic CI/CD for #Unity game builds, I realized the whole signing/notarization process is only possible on a Mac, so the dream of the one CI/CD to rule them all is suddenly out of reach again.
"Every step filled with dread" -
The Hidden Costs of Convenience: Choosing Between Control and SaaS in Game Dev #gamedev #saas #selfhosting #indiedev
#digitalsovereignty #gamepreservation
https://tomwor.com/every-step-filled-with-dread/
"The Legend of Zelda" was inspired by Shigeru Miyamoto’s childhood adventures exploring caves near his home in Kyoto. So many video game devs seem to be inspired by childhood experiences. #Zelda #GamingHistory
@JohannaMakesGames Yeah, I keep *tumble-log* thing at https://worgames.com which mostly has videos and gifs that helped with that, definitely good advice.
Worst thing about part-time gamedev: forgetting what you've done last time and then having to figure out your own shit. #gamedev
I finished the GameOver UI - it now show the leaderboard instantly. Learned a lot about Unitys UI system and Layout Groups, it's not that bad once you figure out the basics.
Wishlist "Super Space Arcade" on Steam here ➡️
https://store.steampowered.com/app/1442050/Super_Space_Arcade/
#wishlistwednesday #gamedev