#AccessibilityInGaming

Grounded is perfect if you’re NOT a twitch gamer 🎮

On #AwesomeCast, we talk about how this game helps players:
✅ Avoid joystick confusion
✅ Explore without stress
✅ Still get the thrill of a bug attack — when it comes

“It’s a lot of walking and exploring… and then suddenly a bug attacks!”

🎧 patreon.com/posts/awesomecast-
@sorgatron @profpod
#GroundedGame #AccessibilityInGaming #SlowPacedGaming

What if Honey, I Shrunk the Kids was an Xbox survival game?

🕹️ In Grounded: Fully Yoked Edition, you battle bugs, explore your backyard, and yes — turn off spiders with the arachnophobia setting.

🎧 Listen to our chat: patreon.com/posts/awesomecast-
@sorgatron @profpod
#GroundedGame #AccessibilityInGaming #GamePass

Ich gehe davon aus, dass sich an dem Mangel an Zugänglichkeit für viele, denen das Spiel hätte gefallen können, nichts ändern wird.
Trotz jahrelanger Entwicklung und Einnahmen in Millionenhöhe gehe ich nicht davon aus, dass in Richtung Zugänglichkeit noch etwas nachgereicht wird.

Vielleicht schreibe ich den Entwickler irgendwann die nächsten Tage mal an und vielleicht machen das auch ein paar von euch, oder posten darüber.

3/

#Accessibility #AccessibilityInGaming

Ich weiß nicht mehr genau, wann ich Hollow Knight das erste mal gespielt habe.
Damals wirkte es auf mich gar nicht so interessant, aber bei irgendeinem Sale habe ich es dann doch mal gekauft.

Anfangs war es wirklich anstrengend zu spielen, weil das ganze Bild "flimmert".
Ich habe mich zwar daran gewöhnt, aber ich denke, mit ähnlichen Accessibility Optionen wie bei Dead Cells könnte das Spiel für mich auch heute noch deutlich leichter sein.

#Accessibility #AccessibilityInGaming

2025-07-02

Oh! And if anyone knows about accessibility in gaming, especially with screen readers or voice input, let me know! I didn't consider it until recently, but being a text game (with typed input and all), the merchant game has the chance to interface with those kinds of tools! I'm hopeful that it'd be possible to play for just about anyone, and while I'm doing my own research, any help is appreciated!

DOTS RPG Projectdotsrpg@dice.camp
2025-01-19

It’s time to assemble our panelist teams for #PAXeast! If you are interested in joining us to talk about #AccessibilityInTabletop or #AccessibilityInGaming in general (including video games) we’d love to chat 💙 drop a comment or send us a DM to get the conversation started!

United Ghouls Studiountitledgamestudios
2024-09-16

🎮 Hot topic: Should Souls games have difficulty settings for accessibility?
We know Souls fans can be passionate, so let’s hear it. Do we need difficulty options, or should we all just embrace the pain? 💀🤷‍♂️

Ed WorrellBlindworrell
2024-02-18

Random thoughts this morning: “Ensuring games are accessible to blind players is crucial, but let’s not forget about casual gamers! They’re looking for an easy, seamless experience - not hours spent adjusting settings. should mean simplicity and fun for everyone. Let’s make games that everyone can just sit down and enjoy! 🎮

RianqRianq
2023-04-10

Es ist 2023 und hat keine freie Buttonbelegung. Erbärmlich.

Made a huge breakthrough this weekend and created a foundation for dyslexia friendly font replacements and color blindness filters!
#gamedev #devlog #indiedev #indiedev #gamemaker #pixelart #accessibilityingaming #pareidoliagoinghome

Adrian Roselli, pH0aardrian@toot.cafe
2019-06-13

If you use D&D Beyond, these nice folks are looking for accessibility feedback:
---
RT @DOTSrpg@twitter.com
Working with @DnDBeyond on #accessibility has produced some great results already, but we’re looking for more input: What challenges have you faced? What works? What doesn’t? Reply here so we can improve #DDBaccessibility!
♿️
#dnd #dnd5e #ttrpg #a11y #blind #AccessibilityInGaming
twitter.com/DOTSrpg/status/113

D&D beyond logo and web accessibility icon. Text Hashtag #DDBaccessibility with @dotsrpg

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