Dwarf Fortress 1.1 - Welcome to Tunneledcastle!
Dwarf Fortress 1.1 - Welcome to Tunneledcastle!
Dwarf Fortress creator toys with the idea of an Elf Fortress - https://www.rockpapershotgun.com/dwarf-fortress-creator-toys-with-the-idea-of-an-elf-fortress #Strategy:Turn-BasedStrategy #Birdview/Isometric #DwarfFortress #SinglePlayer #Simulation #Bay12Games #Strategy #Indie #Text #RPG #PC
Dwarf Fortress Steam edition's Adventure Mode is out today - https://www.rockpapershotgun.com/dwarf-fortress-steam-editions-adventure-mode-is-out-today #Birdview/Isometric #DwarfFortress #SinglePlayer #Simulation #Bay12Games #Strategy #Indie #Text #RPG #PC
Dwarf Fortress's Adventure mode getting tutorials and more direction in the sandbox - https://www.rockpapershotgun.com/dwarf-fortresss-adventure-mode-getting-tutorials-and-more-direction-in-the-sandbox?utm_source=feed&utm;_medium=rss&utm;_campaign=feed #Strategy:Turn-BasedStrategy #Birdview/Isometric #DwarfFortress #SinglePlayer #Simulation #Bay12Games #Strategy #Indie #Text #RPG #PC
Dwarf Fortress's accessible Adventure mode will arrive in the Steam version in April 2024 - https://www.rockpapershotgun.com/dwarf-fortresss-accessible-adventure-mode-will-arrive-in-the-steam-version-in-april-2024 #Strategy:Turn-BasedStrategy #Birdview/Isometric #DwarfFortress #SinglePlayer #Bay12Games #Simulation #Strategy #Indie #Text #RPG #PC
Kitfox and Bay 12 share plans for Dwarf Fortress Adventure Mode update on Steam - https://www.rockpapershotgun.com/kitfox-and-bay-12-share-plans-for-dwarf-fortress-adventure-mode-update-on-steam #Strategy:Turn-BasedStrategy #Birdview/Isometric #DwarfFortress #SinglePlayer #Simulation #Bay12Games #Strategy #Indie #Text #RPG #PC
After working through the videos of @BlindiRL, which were very informative but lack some deeper explanations on some topics, I found this guide on steam.
Here is the #Youtube playlists:
https://www.youtube.com/watch?v=LYw2go17SqI&list=PLcOt9GXNrkgiFBTcz_kMycm6fvnYsn9XG
I just complete/lost/won? a 5 year fortress. It was !!FUN!! After using their videos.
Before I am starting my next run, I am going through this entire guide!
https://steamcommunity.com/sharedfiles/filedetails/?id=2899235556
#Steam #Dwarffortress #StrikeTheEarch #Bay12Games #KitFoxGames
One fun feature I discovered running it for the last few hours is the ability to build furniture that hasn't been constructed yet. I just love this. It allows me to build all my bedrooms and then move on the next stuff and then it is slowly completed in the background. Such a nice quality of life feature.
You are also able to build engrave slabs and filter them when placing them, removing the struggle of placing the correct one.
I now see what you mean how it just adds to the game. But I can also see I've barely touched the surface of it.
It is really nice that the UI follows the style of the game and it feels as if it is actually part of the game and not a mod!
I think it is because you have so much more and they aren't easily selectable. With #Rimworld, you often select and control a single pawn where you don't do this at all in #Dwarffortress. So I think it is mostly due to me still transitioning between the two games.
I recently played way too much Rimworld, clocked like 200 hours in a few weeks, so I am taking a break noe and feel it it a perfect time to get into Dwarffortress.
I actually don't experience this because, for me in #Dwarffortress, my dwarves are basically an afterthought. I don't have a personal relationship and connection to everyone, like I would have in #Rimworld. But that is simply due to how the game works.
That's why I also struggle to get into the lore and story because I never click on individual characters.
I found this now by #BlindIRL on #Youtube. It is a long playlist of many short videos explaining the simple things that you need to understand before you can start doing the more complex things:
https://www.youtube.com/watch?v=LYw2go17SqI&list=PLcOt9GXNrkgiFBTcz_kMycm6fvnYsn9XG&pp=iAQB
That's great, so the installation is now very easy, and it will just magically work!
Hahha! The student becomes the master! Yeah, it is the more complex mechanics, sometimes resulting in simpler stuff not working correctly.
If I don't have that, then my Bookkeeper is probably not working correctly?
Yeah, but if you want to set up a work-order to make 10 doors at all times and you want the same material to be used, you must first leave the screen and go check out your stockpile to see what you have.
The UI should show what each door will look like night to its name in the work order screen and also show whether you actually have the material available.
Yeah, getting into the actual role-playing aspect of it is very difficult. With #Rimwolrd and #Dwarffortress, I just started a game without much thought. Where other players make active choices that will change and impact their game both positively and negatively. I just can't get into that play style. Might try it again once I have a better understanding of the game.
Also having coffers and chests. Besically the same thing, why do we have one thing with 2 different names? Like rock jug and wooden mug? Infeel some of the items are named differently simply due to the material that they are made of, which is very confusing to new players.
One thing that is, however, frsutrating me, coming from #Rimworld to #Dwarffortress is the sheer amount of materials.
I just want to make 10 doors. With Rimworld, I can immediately just place 10 wooden doors. With Dwarffortress, I first need to make them in a workshop.
To ensure that the doors all look the same, I need to change the work order to use the same wood. But the UI doesn't show what I actually have available.