Should players have complete control over a game's story?
Some designers prefer responding to player decisions with surprise and entertainment.
https://pmjg.blogspot.com/2021/02/should-games-have-meaningful-choices.html
Should players have complete control over a game's story?
Some designers prefer responding to player decisions with surprise and entertainment.
https://pmjg.blogspot.com/2021/02/should-games-have-meaningful-choices.html
"...we all hold secrets in our hearts that we do not wish to be revealed to the world, and these characters are no different."
What secrets do your characters hide?
Find the clues in my essay “The Case of the Mystery Game Writer” in the new collection “Game Narrative Kaleidoscope”.
#GameWriting #narrative #gameNarrative #writing #videoGames #mysteryGame #mystery
https://ironiciconicstudios.ca/2026/03/04/the-game-narrative-kaleidoscope/
Story engineering: A look at conflict, causation, progress, and transformation as ways to set the stage, keep things moving, show how far the reader has come, and give everything meaning.
https://nathanbaugh.substack.com/p/4-tenets-of-story-structure
Video Game Masterpieces That Have Greater Writing Than Shakespeare
https://gamerant.com/video-game-masterpieces-that-have-greater-writing-than-shakespeare/
Last call for Issue #2 of Games & Comics Quarterly! Our newer committees - games, comics, and poetry - have been doing wonderful work for their subgenres. If you are a SFWA Member with a recent or upcoming games or comics title, we look forward to celebrating your latest work in our special extension of the New Release Newsletter!
#SFF #GameWriting #Comics #SFWA #WritingCommunity
https://www.sfwa.org/games-and-comics-quarterly/
Tuesday Progress Update 🎮📖
📅 December 16, 2025
• #Beyond365DaysOfCode Day 352
• #100DaysOfCode Day 352
• #freeCodeCamp
📖 Daily Reading
✅ freeCodeCamp News – 1 article
✅ Daily.dev – 1 article
💻 Current Focus
• Winter VN Jam: Tested dialogue triggers for side characters to support story flow and player choice
Building stories one line of code at a time.
#RenPy #Python #GameDevJourney #StoryDesign #GameWriting #VNDev #DevJourney
@tracefree For the last few years I've been feeling that every game must seriously explain why its main character is killing people on a regular basis as part of their typical activities.
Nothing wrong with characters who end up killing someone, but that should be a major plot point in the overall narrative every time. If that's something that regular people in this word just do, I want to see the game acknowledge how fucked up its world is.
What Publishers Are Looking For in a Portfolio: A Conversation with Matt Orr of Wet Ink Games https://www.sfwa.org/2025/12/16/what-publishers-are-looking-for-in-a-portfolio-a-conversation-with-matt-orr-of-wet-ink-games/ #GameWriting #Planetside
Nachdem ich am Donnerstag spontan bei Writing_Bull im Stream zu Gast war, gibt es nun auch den Mitschnitt auf Youtube zum Nachschauen. Wir haben über meine Arbeit an #PioneersOfPagonia gesprochen und ich hab ein bisschen aus dem Nähkästchen geplaudert. 🙂
Viel Spaß!
#Autor_innenleben #NarrativeDesign #GameWriting #GamesAusDeutschland #EnvisionEntertainment #Storykampagne #Wuseln
Tuesday Progress! 🎮✨
#RenPy #Python #GameDevJourney #StoryDesign
📅 December 9, 2025 – Progress Report
• #Beyond365DaysOfCode Day 345
• #100DaysOfCode Day 345
• #freeCodeCamp
📖 Daily Reading
• ✅ freeCodeCamp News: 1 article
• ✅ Daily.dev: 1 article
💻 Learning Platforms
• Winter VN Jam: Got two sound effects working 🎵✅
Tuesday Progress! ✨🎮
#RenPy #Python #GameDevJourney #StoryDesign
📅 December 2, 2025 – Progress Report
• #Beyond365DaysOfCode Day 338
• #100DaysOfCode Day 338
• #freeCodeCamp
📖 Daily Reading
• ✅ freeCodeCamp News: 1 article
• ✅ Daily.dev: 1 article
💻 Learning Platforms
• Winter VN Jam: Began drafting character profiles & script outline
Skill Tests for Video Game Writers https://www.sfwa.org/2025/12/02/skill-tests-for-video-game-writers/ #GameWriting #Planetside
Baldur's Gate 3's dialogue is a staggering feat—over 2 million words mapped out in a branching tree so complex it looks like a whole brain.
Actor Maggie Robertson says the depth of choices gave her a headache!
Baldur's Gate 3's dialogue tree is so vast and complex it looks like a whole brain, with millions of words and endless branching paths.
Actress Maggie Robertson called it a headache but praised its depth in storytelling. #GameWriting #RPG
https://www.thegamer.com/baldurs-gate-3s-writers-mapped-out-every-dialogue-option/
It’s already the middle of NaNoWriMo, and I’m curious what you’re working on! I spent two NaNoWriMos writing the 100K+ words that are in Terranova (wow, that’s a lot!). It was the first big project that I took on, and I can't tell you how many rounds of editing I went through. It's one of my most edited works because I was so concerned about getting it right.
How to Show Off Your Work https://www.sfwa.org/2025/11/11/how-to-show-off-your-work/ #GameWriting #Planetside
Excited to start writing my next Twine game 🎉 First draft of the opening passage, so forgive any typos, repetitive worlds and other imperfections.
Two more weeks to apply to our microgrants program! We've received a few applications already (wooo!) but there is room left, so shoot your shot!
Head over to https://blog.iftechfoundation.org/2025-10-12-2026-iftf-microgrant-applications-now-open.html, and ask us any lingering questions - we want to hear from you!
#InteractiveFiction #IF #Twine #ink #inform #GameDev #GameWriting #IndieDev
Tailoring a Game Writing Portfolio https://www.sfwa.org/2025/10/28/tailoring-a-game-writing-portfolio/ #GameWriting #Planetside