#JetBrainsRider

2025-06-17

Rider 2025.2 EAP 5: Reimagined Monitoring tool window and New OpenTelemetry Plugin | by Sasha Ivanova. buff.ly/4uHf9Nx #jetbrainsrider #dotnet #opentelemetry #rider #csharp #observability

Rider 2025.2 EAP 5: Reimagined...

Alvin Ashcraft ๐Ÿฟ๏ธalvinashcraft@hachyderm.io
2025-06-17

Rider 2025.2 EAP 5: Reimagined Monitoring tool window and New OpenTelemetry Plugin | by Sasha Ivanova.

blog.jetbrains.com/dotnet/2025

#jetbrainsrider #dotnet #opentelemetry #rider #csharp #observability

2025-06-13

ReSharper and Rider 2025.1.3: Important Updates Released | by Sasha Ivanova. buff.ly/rJ777ge #resharper #dotnet #rider #visualstudio #jetbrains #csharp #jetbrainsrider

ReSharper and Rider 2025.1.3: ...

Duke of Germany ๐Ÿ’ซduke_of_germany@mastodon.gamedev.place
2025-06-09

Ok, turns out #JetbrainsRider has some weird behaviour when it comes to picking up environment variables (and these issues are know for 3 years ๐Ÿฅฒ).

rider-support.jetbrains.com/hc

The solution in my case: I added the environment variable to "/etc/environment" (no other file would work for me). Then Rider suddenly could see it. ๐Ÿคทโ€โ™‚๏ธ

#JetBrains #Rider #Dotnet #Csharp #MonoGame #Linux

Duke of Germany ๐Ÿ’ซduke_of_germany@mastodon.gamedev.place
2025-06-09

EDIT: Answer found, see mastodon.gamedev.place/@duke_o
Thank you for boosting! ๐Ÿงก

๐Ÿ™ Help needed with #JetBrainsRider under #Linux :

How can I make an environment variable known to the build process in #Rider ?

I am trying to build a #MonoGame project including shaders, and mgcb requires the env variable MGFXC_WINE_PATH.

The variable is set (and works perfectly from the command line when I run "dotnet build"), but Rider does not pick up on it at all.

I would appreciate any tip! ๐Ÿ™

#dotnet #CSharp

bitbonkbitbonk
2025-06-09

Help JetBrains better understand how developers work in .NET development and shape the future of the tooling for this market.

surveys.jetbrains.com/s3/dotne

Banner with the text:

Shape the future of NET tooling
Fill out the survey and enter the prize draw
JETBRAINS NET
Frank Quednauflq@freiburg.social
2025-05-30

JFC #jetbrainsrider get your cache management in order! Sometimes it's better and then it's kaputt again ๐Ÿ˜ญ

2025-05-19

JetBrains Rider 2025.2 Early Access Program Is Live! buff.ly/wtGolIo #dotnet #rider #csharp #eap #jetbrainsrider

Rider 2025.2 Early Access Prog...

Alvin Ashcraft ๐Ÿฟ๏ธalvinashcraft@hachyderm.io
2025-05-19
bitbonkbitbonk
2025-05-18

@avaloniaui Do you have any plans to bring that extension to too, or somehow support/advance the existing AvaloniaRider extension by @fornever

2025-04-29
Alvin Ashcraft ๐Ÿฟ๏ธalvinashcraft@hachyderm.io
2025-04-29

Just discovered #JetBrainsRider feature of making code diagrams!
Got inspired to use it to document my game's asset loading pipeline.

I think this reflection method for loading content could be used for modding as well. (I wrote this system probably over a year ago >_<)

#Asteroidians #gamedev #indiedev #csharp #dotnet #programming

It's a complicated diagram of how classes in a program are connected to each other in various technical ways. Extra comments have been put in manually describing what things mean.
2025-04-04

Seit dem @jetbrains die Updates mittels Toolbox macht kommt es immer wieder zu Problemen: Erst Update Pfad nicht beschreibbar ๐Ÿ˜ถ

Behoben durch Neuinstallation.

Nun "Update is paused: Tool files are in use" ๐Ÿ˜ต

#jetbrainsrider

AndrewTriesToCodeAndrewTriesToCode
2025-03-26

@khalidabuhakmeh

Does JetBrains still have its open source license program? I couldnโ€™t find a form.

Or did the free for non-commercial use change replace it?

Khalid K-1000 ๐Ÿค–khalidabuhakmeh
2025-03-25

I'm bummed that discontinued the pencils feature. It was beneficial for developers.

JetBrains Rider registry showing the pencils feature is disabled and deprecated.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst