The first #originalcharacter created using #MetaHuman
#3d
The first #originalcharacter created using #MetaHuman
#3d
Another GOTY nominee out of the list, and that's #Marvel1943RiseOfHydra.
The game speared by #AmyHennig is expected early 2026. Just noted that via #SkillUp. The game was delayed for polishing.
https://www.youtube.com/watch?v=WHdZobsZ-J0
#Videogames #Gaming #Games #Marvel #Marvel1943 #SkydanceNewMedia #UnrealEngine5 #UnrealEngine #UE5 #MetaHuman #Adventure #Action
Neuer MetaHuman Animator-Workflow: Kostengünstige Gesichtsanimation mit Android und Webcams
Mit einer neuen Entwicklung für die Unreal Engine steht nun eine kostengünstige Möglichkeit für die Erstellung von Gesichtsanimationen zur Verfügung. Der MetaHuman Animator unterstützt ab Version 5.4 endlich auch Andro
https://xboxdev.com/neuer-metahuman-animator-workflow-kostenguenstige-gesichtsanimation-mit-android-und-webcams/
#Entwicklung #Android #MetaHuman #MetahumanAnimator #Unreal #Webcam
Unreal Engine 5.5: Erweiterte Funktionen für Animation, Rendering und virtuelle Produktion
Die am 12. November 2024 veröffentlichte Unreal Engine 5.5 markiert einen signifikanten Entwicklungsschritt.
https://xboxdev.com/unreal-engine-5-5-erweiterte-funktionen-fuer-animation-rendering-und-virtuelle-produktion/
#Entwicklung #Animation #Fab #Lumen #MetaHuman #Mobilgerte #Rendering #Sequencer #UnrealEngine #UnrealEngine55 #VirtualProduction #ZenServer
J’ai beau faire de la 3D depuis 3ans. Les rendus photorealistiques me surprennent toujours autant. C’est devenu si simple. #CGI #3D #unrealengine #metahuman
Dezelfde #MetaHuman, maar dan niet in het luchtledige.
Ook maar eventjes met #UnrealEngine5 aan het spelen. De dame hieronder is gemaakt met #MetaHuman.
Watch the official @ign #gameplay #trailer of Elflock!
https://youtu.be/bJg_Gi1XNmA
#gaming #gamedev #indiegame #indiedev #medieval #fantasy #singleplayer #thirdperson #adventure #unrealengine #metahuman
Wishlist the #game now!
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
Mark your calendars, the #gameplay #trailer for Elflock is dropping next week! Until then, enjoy this #preview of what’s to come.
#gaming #gamedev #indiegame #indiedev #medieval #fantasy #thirdperson #adventure #unrealengine #metahuman
Wishlist the #game now!
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
Working Class - Scene 5: Air Guitar
Do any of you have suggestions for using MetaHuman in combination with Blender on MacOS?
New #tutorial for #UnrealEngine #VideoProduction - #Animate a #Metahuman face without #MotionCapture ... NEW FEATURE of #UE5 uses #Audio and #AI to create #Animation
Working Class - Scene 4: Monsters
Earlier in this scene, all other kids looked similar, meaning Swiss, in contrast to the protagonist and the victim which both have immigrant roots and darker skin complexion. But after the protagonist looks up again after the victim was beaten by one of the kids, in his imagination now all the kids look exactly the same to him, and they look at him, choosing him as the next target.
Take a behind the scenes look at the recording process of our protagonist reveal trailer!
https://youtu.be/LNxVNKFXZ_c
#gaming #gamedev #indiegame #indiedev #unrealengine #metahuman
Wishlist the #game now!
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
Experience an in-depth look at the playable protagonist of Elflock, along with vocal and facial motion-capture performance showcasing in-game quality. Our first character reveal trailer features a track from Elflock’s original soundtrack.
https://youtu.be/bKnSIIRI1lA
#gaming #gamedev #indiegame #indiedev #singleplayer #thirdperson #adventure #trailer #unrealengine #metahuman
Wishlist the #game now!
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
We recently tested our voice and facial motion capture setup! It's all about bringing our characters to life, marking an exciting milestone in the development process.
Stay tuned! A special reveal is coming soon…
https://youtu.be/L7CET53ih7I
#gaming #gamedev #indiegame #indiedev #unrealengine #metahuman
Wishlist the #game now!
Steam: https://store.steampowered.com/app/3094690?utm_source=mastodon
Epic Games Store: https://store.epicgames.com/en-US/p/elflock-459d79
Working Class - Scene 4: Sand Face
During the fight, the Italian boy gets sand pressed on his face by his tormentor.
This was a tricky one, because we had to figure out how to apply sand to a moving, rigged (even blend-shaped) surface. We applied UE projectors and particle systems with the face mesh as a target and that worked pretty well. Again - in real-time.
#unreal #metahuman #3dart #cinematography #documentary #gamedev #3d #UnrealEngine5
Working Class - Scene 4- The Fight: a blonde boy bullying an immigrant boy while others cheer him on.
That time, we did performance capture in 3s because we had 3 actors available. But here we couldn't use facial captures for the fight itself, because the cameras (iPhone 12s) in front of the faces of the actors would have been moved and damaged. So I animated those two faces by hand, using the predefined emotions library in UE.
Scene 3: Vampirellas: three seductive recreations of Vampirella turn into nightmares.
At first the scene was IIRC described as the boy looking at a Vampirella comic on the ground, and then running away because of a mixture of feeling desire and shame. This was then changed into "real" manifestations of Vampirella. Since #Metahuman doesn't have nudity, we bought them from a creator on Artstation. This ofc resulted in issues with retargeting, so I had to animate the faces by hand.
Scene 3, Shot 2, the boy taking a closer look at a barrack used by Italian workers in Switzerland, around the early 70s.
The 4 guys playing cards were captured in 2s since we only had 2 actors available on that day. Then an additional recording for the guys in the background and the boy, so a total of 4 recordings were used here.
#UnrealEngine5 #quixel #metahuman #bts #3dart #gameart #cinema