Godot Demo - Toon Castle
Godot Demo - Toon Castle
This is a nice tool to convert #Mixamo animations to the Manny skeletons for Unreal 4 & 5
I had a demo today on 3d modeling a low poly character (under 256 tris) so I modeled Grah. I showed the model in Mixamo with their mocap and rigger tool to get the students hyped for theirs. Next week is uv unwrapping and texturing. #blender #mixamo #lowpoly #character #originalcharacter #animation
Father daughter synchronized rumba while local peacekeeper questions his existence
#3dmodeling #mixamo
[EO] En Firefox en mixamo,com nevidebla estas uzula modelo (en fenestro de antaŭrigardo estas senhave).
En konzolo eble ricevi erarojn, ekzemple:
THREE.WebGLShader: Shader couldn't compile`
Unu el solvoj povas esti lanĉo de foliumilo kun ĉi komandoj:
`MESA_GL_VERSION_OVERRIDE=4.6 MESA_GLSL_VERSION_OVERRIDE=460 firefox-esr`
GL_VERSION'n, kiel minimumon mi havas, ne malpli 4.0 (GLSL=400; 3.3 jam ne funkcias).
#firefox #mixamo #mesa #glsl
[EO] En Firefox en mixamo,com nevidebla estas uzula modelo (en fenestro de antaŭrigardo estas senhave).
En konzolo eble ricevi erarojn, ekzemple:
THREE.WebGLShader: Shader couldn't compile`
Unu el solvoj povas esti lanĉo de foliumilo kun ĉi komandoj:
`MESA_GL_VERSION_OVERRIDE=4.6 MESA_GLSL_VERSION_OVERRIDE=460 firefox-esr`
GL_VERSION'n, kiel minimumon mi havas, ne malpli 4.0 (GLSL=400; 3.3 jam ne funkcias).
#firefox #mixamo #mesa #glsl
[RU] В Firefox (Огнелисе) на mixamo,com не отображается пользовательская модель (в окне предпросмотра пусто).
В консоли можно получить ряд ошибок, например: `
THREE.WebGLShader: Shader couldn't compile`
Одним из решений может быть запуск браузера с этими командами:
`MESA_GL_VERSION_OVERRIDE=4.6 MESA_GLSL_VERSION_OVERRIDE=460 firefox-esr`
GL_VERSION, как минимум у меня, не меньше 4.0 (GLSL=400; 3.3 уже не работает).
#firefox #mixamo #mesa #glsl
Scary skeleton is all rigged up. Downloaded a #mixamo animation to test it out. I still need to uv unwrap this and clean up the textures. (Using object coords for now causing the material to move around.) #GameDev #IndieDev #IndieGameDev #IndieGames #Blender
Proviamo un sito che, grazie all'intelligenza artificiale, genera modelli tridimensionali a partire da descrizioni o da immagini bidimensionali, per poi importare i modelli in Unity dopo averli animati con Mixamo. Vediamo assieme qual è la procedura da seguire! #3danimation #artificialintelligence #unity3d #mixamo https://www.youtube.com/watch?v=WQiOne3QL_s
Un gioco di calcio con Unity? Scopriamo questo asset per Unity che imposta alcune basi per un vero e proprio gioco di calcio. I modelli utilizzati lasciano un po' a desiderare, perciò andiamo alla ricerca di un'alternativa. #gamedev #euro2024 #unity3d #unityasset #mixamo https://www.youtube.com/watch?v=1OjLuznH42I
🧠 Un esempio di personaggio usabile in qualunque tipo di animazione ottenuto usando #StableDiffusion, #Tripo e #Mixamo.
🦾 Il risultato è straordinario.
👉 Creazione di @Kdawg500 (https://twitter.com/Kdawg5000/).
___
✉️ 𝗦𝗲 𝘃𝘂𝗼𝗶 𝗿𝗶𝗺𝗮𝗻𝗲𝗿𝗲 𝗮𝗴𝗴𝗶𝗼𝗿𝗻𝗮𝘁𝗼/𝗮 𝘀𝘂 𝗾𝘂𝗲𝘀𝘁𝗲 𝘁𝗲𝗺𝗮𝘁𝗶𝗰𝗵𝗲, 𝗶𝘀𝗰𝗿𝗶𝘃𝗶𝘁𝗶 𝗮𝗹𝗹𝗮 𝗺𝗶𝗮 𝗻𝗲𝘄𝘀𝗹𝗲𝘁𝘁𝗲𝗿: https://bit.ly/newsletter-alessiopomaro
Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.
In the Import Messages for the rig, I get:
Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'
If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.
I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.
It looks like I'm not the only one to have had this problem.
https://forum.unity.com/threads/endlayoutgroup-beginlayoutgroup-must-be-called-first.909482/
Help!
I'm becoming a real boy
#3dart #3dmodeling #n64graphics #lowpoly #lowpoly3d
Also I'm deep into a rigging rabbit hole right now. I'm trying to get my rig/model to work on multiple engines and platforms, not just #Blender and #unity3d I've always loved #Rigify for its widgets, but it takes some work to convert Rigify humanoids to the various other humanoid rig formats out there (#Mixamo, #VRM, #Mecanim).
How do other 3D artists make cross-platform humanoid rigs?
#blender geometry nodes #mixamo #macarena https://youtube.com/shorts/5xqrEBZu_WE
▶️📷 Galerie photos ⇨ 𝗦𝗧𝗔𝗥 𝗪𝗔𝗥𝗦 𝗧𝗥𝗢𝗢𝗣𝗘𝗥
Informations projet : urlr.me/V7jpF
Lien vidéo : vimeo.com/836309951
#StarWars #Lumion #Sketchup #Blender3D #3dsMax #Quixel #Megascans #Animation3D #Mixamo
N'oubliez pas, le projet 𝗦𝗧𝗔𝗥 𝗪𝗔𝗥𝗦 : 𝗧𝗥𝗢𝗢𝗣𝗘𝗥 sera disponible demain sur la chaîne #YouTube et #Vimeo !
#StarWars #Lumion #Sketchup #Blender3D #3dsMax #Quixel #Megascans #Animation3D #Mixamo