Shawn Nash took the Papyrus sims to Windows and modern graphics APIs, created one of the first truly advanced physics engines in SODA Off Road Racing (1997), and took the scan data into the surface you feel on tracks in iRacing. What an impact. Read about him in my interview: https://racesimcentral.net/an-overdue-introduction-to-shawn-nash/ #simracing #retrogaming #nascar #gamedev #iracing


