Define an area as 'safe' and use it as an anchor
Define an area as 'safe' and use it as an anchor
Be extravagant
You don't have to be ashamed of using your own ideas
Gardening, not architecture
Be less critical more often
Only one element of each kind
Use an old idea
Only one element of each kind
The inconsistency principle
Define an area as 'safe' and use it as an anchor
Be extravagant
The most important thing is the thing most easily forgotten
What to increase? What to reduce?
Give the game away
Only one element of each kind
Be extravagant
Destroy -nothing -the most important thing
Remove ambiguities and convert to specifics
Take away the elements in order of apparent non-importance
Allow an easement (an easement is the abandonment of a stricture)