Because the world really needs another planner app... I've just released a new one for free at itch.io:
https://jonaspeheim.itch.io/scatterplan
#solodev #gamedev #haxe #openfl
Because the world really needs another planner app... I've just released a new one for free at itch.io:
https://jonaspeheim.itch.io/scatterplan
#solodev #gamedev #haxe #openfl
Made a game for #thinkypuzzlejam5 about bees collecting pollen π. It was made using #haxe #openfl over the course of last week in less than 48 hours. Play in mobile/desktop browser or download the windows version. #gamedev https://daviddurham.itch.io/colour-bee
OpenFL devlog: scale9Grid
How I recently implemented the scale9Grid property in OpenFL. This feature is sometimes called 9-slice scaling, but Flash doesn't just take a display object as a bitmap and slice it up into 9 pieces. It actually adjusts the placement of points on the vector shapes, which also leads to better looking gradient and bitmap fills. Read onβ¦
#haxe #openfl #Hailo8L (python) objectdetection #websockets #raspberryPi
Made a videoplayer app for the #RaspberryPi 5 using #haxe #openfl #feathersUI and #hxvlc
It's quite a smooth experience.
And of course it runs on windows mac and other linux to :)
Just made a first working version of a rounded corner mask shader for #OpenFL hxcpp target.
quite a journey.
It only works if I'm not using any rotation.
Found another i2c sensor in my collection. De APDS9960 gesture/color sensor. So I am creating a haxelib library for that sensor too. I already have the gesture recognition setup. It's mainly wrapping existing c++ code.
And here's a screenshot of the Moonshine.dev visual form designer for #FeathersUI, #OpenFL, and #Haxe.
In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.
It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.
https://feathersui.com/blog/2024/11/21/moonshine-dev-feathers-ui-drag-and-drop-visual-designer/
#Haxe #OpenFL #FeathersUI #MXHX #AS3 #AdobeFlex #ActionScript
And here's a few new pages of the #OpenFL Developer's Guide about different asset types. These are original content for the guide, as #AdobeFlash didn't have a built-in asset loading system like OpenFL does.
Working with bitmap assets
https://books.openfl.org/openfl-developers-guide/working-with-bitmaps/working-with-bitmap-assets.html
Working with byte array assets
https://books.openfl.org/openfl-developers-guide/working-with-byte-arrays/working-with-byte-array-assets.html
Working with font assets
https://books.openfl.org/openfl-developers-guide/using-the-textfield-class/working-with-font-assets.html
End π§΅ (2/2)
Added several more sections to the #OpenFL Developer's Guide today.
Accelerometer input
https://books.openfl.org/openfl-developers-guide/accelerometer-input/
Copy and paste
https://books.openfl.org/openfl-developers-guide/copy-and-paste/
Web service requests
https://books.openfl.org/openfl-developers-guide/http-communications/web-service-requests.html
These three were converted to #Haxe from the classic #ActionScript Developer's Guide for #AdobeFlash (which was Creative Commons licensed by Adobe).
1/π§΅
@soulscircuit looks real nice. ππ» Would be awesome to try a custom game (built with #openfl #flixel) on it in the future.
After a bit of tweaking I have my touchscreen working properly on the #RaspberryPi5 and I compiled my touchtable #openfl #haxe photoapp on it. Must say it runs pretty smooth :)
And when combining the videoplayer with a time of flight sensor connected via i2c I can link the saturation of the video to my distance to the monitor ( if the sensor is placed in front) or start/stop the video when someone is in front or something else.
A follow up on my last video showing a videoplayer in #openfl using hxvlc on a #RaspberryPi 5
- Create your own ui elements
- mask the video
- rotate the video
- use shaders ( in this case a desaturate filter )
In 2015 I started an experiment. "What if I could get #openfl / #haxe running on a #RaspberryPi 2? And what If I could use video as well. Then maybe I could make 8 simple interactive installations for the same price as one pc"
Today more than 9 years and lots of gray hair later I'm able to do exactly this but on a pi5.. Playing 1080p Video in an #openfl / hxvlc app on a #RaspberryPi5 runnning 64bit os.
I'm going to celebrate now!
Cheers to all who have helped ..
Check out the new Feathers UI v1.3, with new Drag-and-Drop capabilities, the Collapsible component, a new optional dispose() method on all components, and ton of bug fixes.
https://feathersui.com/blog/2024/08/01/feathers-ui-version-1-3-haxe-openfl-release-announcement/