#Playtesting

2025-06-15

Rabanaz has been sent off to the second round of playtesting. I'm doing this in ultra-small batches now, as it's so early there is lots of feedback.

#rabanaz #playtesting #gamedev

2025-06-13

@chris reveals the secret to successful playtesting in his new book from Routledge. Whether RPG, board game or miniatures. Get the complete guide to make your games epic, not epic fails! l.d20.ninja/yc67s2a3 #TabletopGames #Playtesting #GameDesign #ChrisBacke #BoardGames #RPGs

2025-05-23

My new magnetic board game component trays were put to good use at our board game playtesting event in Fenelon Falls. 

We had 3 new Game Designers bring prototypes of their new unpublished board games for us to play, provide feedback and make them better.

Trays from meeplepunk.etsy.com

#BoardGames #BoardGameTrays #Playtesting #FenelonFalls #BoardGamesInFenelonFalls #UnpublishedPrototype #BoardGamePlaytesting #BoardGameAccessories #PrototypeBoardGame.

Kinnectdkinnectd
2025-05-22

Firebase App Distribution was easy for us - not for our users. So we switched to TestFlight + Google Play Testing to give beta testers a smoother, safer install flow.

Read More: blog.kinnectd.com/learning-in-

2025-04-13
In my current VR project I've been experimenting with making the player use their hands to see, as in, one eyeball per hand. Initially I just projected each camera to a plane and put the planes in front of the main VR camera, but that looked pretty flat. Then I figured out how to code a shader so some things could render to one eye, other things to the other eye. So now your left eyeball is seeing exactly what the left hand would see and your right eyeball seeing your right.

Playtesters haven't exactly loved it, lol. Sometimes they interpret it as broken. At least one thought it was interesting and mysterious but that might have been after I told him what was happening.

#playtesting #virtualreality #gamedesign #art #prototype
A computer desktop environment. One window does two bright images side by side of an orange background and glowing green mushroom. Behind that a window shows a pillar splitting a screen and some options on the right, including to randomize visual layer, eyes, background, haptics, and environmental object visuals. The edge of a file manager window peeks out of the lower left hand corner.
J Mckenna StoriesJMckennaStories
2025-03-30

Missed any of our Developer Weekend streams?
The has begun and will run until Monday!

twitch.tv/JMckennaStories

Chris Spivey (Author)DHS@dice.camp
2025-03-12

🎲 It’s time! Tonight is the Playtesting Finale! The sessions have led up to this moment—clues uncovered, false leads followed, and near-fatal battle. ⚔️🕵️‍♂️ My two favorite pieces of feedback? Mechanics tweaks & WORLD LORE deep dives. Love seeing the game take shape! #GameDesign #TTRPGs #Playtesting #OuroborosSystem

Hey game designers & R&W fans! 🎲✍️

I'm looking for volunteers to try out my new microgame about Golf and share feedback!
In return, I'm happy to playtest your game too.

If you love testing mechanics and brainstorming ideas, let’s design together!

#Golf #RollAndWrite #GameDesign #Playtesting

Hole 1 of an hexagonal Golf course.
Emmanuel (Manny) P Leapl.me@bsky.brid.gy
2025-02-18

Hey game designers & R&W fans! 🎲✍️ I'm looking for volunteers to try out my new microgame about Golf and share feedback! In return, I'm happy to playtest your game too. If you love testing mechanics and brainstorming ideas, let’s design together! #Golf #RollAndWrite #GameDesign #Playtesting

Hole 3 of an Hexagonal Golf course
2025-02-06

I talk about #playtesting a lot because I playtest a lot (and yet not nearly enough), but also I think it's important to share what it's like. I've met a lot of people excited about making games who don't playtest. Their games are bad. All games are bad until they're not. The only way you're going to get something decent without feedback is if you're making something boring, which is even worse than making something bad.

2025-01-18

One player didn't catch that a character was lying, while another player was annoyed it was hinted at again after they got it. I was told there was too much story, but then also that the longest piece of story on a level was good. It was suggested that I don't need to bother explaining a specific game thing, but it was also suggested I should add a whole cut-scene system to make that thing extra clear. Naturally, I got a suggestion to change my entire game's aesthetic as well as to add several completely new game systems. #gamedev #playtesting

NXVRstudio < Unity Asset SaleNXVRstudio
2025-01-11

What’s your method for testing complex systems like AI behavior or physics interactions in Unity?

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-28

How do you decide when to cut or simplify mechanics that aren’t working during playtesting?

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-23

How do you test and balance character abilities to avoid overpowered builds?

NXVR Studio < Unity Asset SaleNXVRstudio@mastodon.gamedev.place
2024-11-21

What’s your process for integrating player feedback during development without getting derailed by too many opinions? #Unity #playtesting #playerfeedback

NXVR Studio < Unity Asset SaleNXVRstudio@mastodon.gamedev.place
2024-11-14

How do you approach testing in Unity? Do you use playtesters, automated tests, or just wing it and hope for the best? #Unity3D #playtesting #gamedev

NXVRstudio < Unity Asset SaleNXVRstudio
2024-11-07

What’s your process for integrating player feedback during development without getting derailed by too many opinions?

NXVR Studio < Unity Asset SaleNXVRstudio@mastodon.gamedev.place
2024-11-04

I used to think playtesting was just about finding bugs. Now, I see it as a way to understand how players experience the game and to iterate based on their feedback. #Unity #playtesting #gamedev

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst