Wanted to implement a simple feature for Questlog a few hours ago and realized I have to rethink how statuses are saved. ðŸ«
The way I did it before is just against everything I learned since I started the development of Questlog.
But when I rework this, I can implement stuff I couldn't before or what was really difficult or inefficient.
I just wish it wouldn't be the core mechanic of Questlog but some other part.
But hey, then I can finally drop the "Status" name. I really dislike this now and I guess it should be name something like "Log" or so. So you log what you did with a game not you set the status of a game.
That maybe made sense in the first iteration but Questlog changed quite a bit since release and some feature requests make this term even more fragile and unclear.
#WebDev #Coding #Questlog