#Rendering

2025-10-07

Join us in two weeks on October 21st for the next Getting Started with Slang meetup! This time we will tackle Automatic Differentiation. Led by Slang Working Group Chair, Shannon Woods, this session will distill the core concepts of autodiff, emphasizing how forward and reverse modes work, how gradients propagate, and how to reason about correctness and efficiency with clear, minimal examples.

Learn more and register: shader-slang.org/event/2025/10
#slang #autodiff #graphics #neural #rendering #GPU

Join our next Slang Meetup on October 21st. This meetup will be on Automatic Differentiation in Slang.
Inautiloinautilo
2025-10-07


Inside the animation frame · Work with the browser for effortless animations ilo.im/167gd0

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2025-10-06

Love, Death & Robots vol. 4 episode ’Golgotha’.

This rendering… 🙀

#animation #rendering

2025-10-04

Recent thing I've been working on:

A toy raytracing renderer written in Rust using Embree.

Goal: a raytracing renderer which is feature-wise roughly on par with raytracers of the 90s, with a classic non-photorealistic Blinn-Phong shading model

Stretch goal: potentially integrate with Blender as a rendering engine plugin

#programming #raytracing #rendering #rust #retro

Screenshot of the classic Blender monkey head model, rendered in my toy raytracer with a procedural texture & several lights
2025-10-03

Here's a new experiment: Opulent carpet design, created by a volumetric density and color algorithm.

Hier ein neues Experiment: Opulenter Teppichentwurf, erzeugt durch einen volumetrischen Dichte- und Farbbalgorithmus.

#artificial #red #flower #carpet #design #3D #volumetric #rendering #GenerativeArt

Opulent, artificial red flower for an experimental carpet design (2x3m). From the center, the petals of the flower cover the whole carpet. Screenshot calculated from a handcrafted, colored volumetric field, rendered with the 3D software blender.

New #Avoyd voxel editor beta build:

- User guide for the wip multi-model: enkisoftware.com/t/62728805034
- Alt + click for material selection as requested by several #MagicaVoxel users
- #Minecraft renders: multi-model helps to add clouds, water, assets, and to combine maps.

> Download Avoyd beta: enkisoftware.com/products

#Voxel #VoxelEditor #3D #Rendering #VoxelArt #VoxelGameDev #GameDev #IndieDev

The Avoyd voxel editor in 'World' mode showing a yellow voxel tree model selected (green AABB around it) and transformed (scaled up, position and rotation) as part of a large multi-model forest. 
The gizmo is visible over the selected tree. 
On the right-hand side of the screen the World Editor is open and has focus. In the hierarchy the "Painted tree" model is selected and its properties displayed. In the centre of the toolbar (top, below the file name) you can see the mode selector, currently on 'World' mode. 
The Edit tool is open but doesn't have focus. 
(Credit: Old Growth forest by PotatoVonEpicus.)
2025-09-29

How are shadows implemented in most games shipped today?

Is it all just shadow maps and PCF/PCSS with high kernel sizes (i.e., 9x9), or ray tracing?

I implemented PCF, but the shadow edges are banding at lower kernel sizes like 4x4. I looked into a poisson disk, but I'm not sure how I could calculate those disks since I want to make the kernel size modifiable.

#rust #vulkan #gamedev #customengine #rendering

#Cyberpunk is one of my most favorite genres for the renders I create. Here are some images I did.

#Render #Blender #DAZStudio #Rendering #3DArt #DigitalArt #SciFi #ScienceFiction

www.youtube.com/shorts/_reGRllOxoA

This is a short video about a Geonode based PCB generator I read about on Blendernation. You can download the setup as a .blend file for free on Gumroad.

With it you are able to quickly create very nice looking PCBs with chips and other electronic components. This is just a quick introduction to show you what you can do with it.

www.youtube.com/watch?v=CZAFM93sPPU

#Blender #Blender3D #3D #render #Rendering #Tutorial #GeoNode #GenoNodes

Titel card for the video showing Blender UI and the text:

Xanathon presents: PCB generator for Blender
2025-09-27

One of my favourite things to do in game development, creating NPR shaders 😌 #screenshotsaturday #godot #shader #rendering #lighting

A small rendering setup of several simple shapes lit by a setting sun and a bright blue point light. The shader goes for a stylised cell shaded look.
Damien M. (lastrodamo)lastrodamo
2025-09-24

Myo / 24 Septembre 2025
Character concept & 3D modeling, rendering by Damien Monteillard ‘lastrodamo’ Creative Commons BY-NC-ND

Myo / 24 Septembre 2025
Character concept & 3D modeling & rendering by Damien Monteillard ‘lastrodamo’ Creative Commons BY-NC-ND

David mit dem Kopf von Goliath
David with the Head of Goliath
Februar 2009
Nach dem gleichnamigen Gemälde von Guido Reni
Based on the painting of the same name by Guido Reni

3d Rendering -> goehde.com/fotos/index.php?/ca

#GuidoReni #david #goliath #bibel #digitalart #render #digital #3d #rendering #3dRendering #bible #art

David steht, eine Kappe mit Feder auf dem Kopf und ein Fell über der Schulter hängend, mit gekreuzten Beinen, zwischen zwei Säulen, auf eine stützt er sich mit seinem Ellbogen, während die Hand das Fell vor sein Gemächt hält. Mit der anderen Hand drapiert er den abgetrennten übergroßen bärtigen Kopf Goliaths an den Haaren haltend, auf der anderen Säule, so daß die blutige Wunde auf dessen Stirn dem Betrachter zugewandt ist. Auf dem Boden liegt hinter Davids Füßen liegt ein Schwert und über seinen Arm blickend betrachtet David abschätzig sein Werk. 

David stands with a cap with a feather on his head and a fur coat draped over his shoulder, his legs crossed, between two columns, leaning his elbow on one of them while his hand holds the fur coat in front of his groin. With his other hand, he drapes Goliath's severed, oversized, bearded head, holding it by the hair, on the other pillar so that the bloody wound on its forehead faces the viewer. A sword lies on the ground behind David's feet, and looking over his arm, David surveys his work disparagingly.Das Original von Guido Reni, 1605
Midge Sinnaevemantissa@mastodon.art
2025-09-24

⚡ Join us on November 29 for the first edition of DENOISED ⚡
A digital art community conference @ Blikfabriek, Antwerp, BE

🎟️ Tickets & Info: denoised.net 🎟️

#DNSD #digitalart #conference #community #gamedev #CG #3D #rendering #illustration #conceptart #demoscene #vj #visualart

2025-09-23

At SIGGRAPH last month, Bill Sherman offered insights into ANARI's capabilities, discussed best practices for ANARI applications, and showcased innovative use cases.

youtube.com/watch?v=MdPw5dIga3o
#ANARI #analytical #rendering #science

Midge Sinnaevemantissa@mastodon.art
2025-09-22

Our next speaker is David Arroyo! ⚡ David is a passionate story artist with a hunger for comics, storyboards and illustrations.⚡

Come join the DENOISED conference for it's first edition on November 29!
🎟️ Tickets & Info: denoised.net 🎟️

#DNSD #digital #art #conference #community #illustration #conceptart #CG #3D #rendering #realtime #gamedev #VJ #animation

A portrait of David Arroyo, annoucing him as a speaker for the DENOISED community digital art conference, held on November 29, 2025 in the Blikfabriek in Antwerp, BelgiumDavid is a passionate story artist with a hinger for comics, storyboards and illustrations while teaching concept art courses since 2019.
Our next speaker is David Arroyo! ⚡ David is a passionate story artist with a hunger for comics, storyboards and illustrations.⚡

Come join the DENOISED conference for it's first edition on November 29!
🎟️ Tickets & Info: https://denoised.net 🎟️

#DNSD #digital #art #conference #community #illustration #conceptart #CG #3D #rendering #realtime #gamedev #VJ #animation
A portrait of David Arroyo, annoucing him as a speaker for the DENOISED community digital art conference, held on November 29, 2025 in the Blikfabriek in Antwerp, BelgiumDavid is a passionate story artist with a hinger for comics, storyboards and illustrations while teaching conecpt art courses since 2019.
2025-09-22

damn, renderdoc gets OOM killed when I try to load sponza in my engine

#rendering #gamedev #customengine #rust #vulkan

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