#ServerSideAnticheat

Kevin Karhan :verified:kkarhan@infosec.space
2025-09-01

Worse even, there are developments re: #cheating which involve using "#AI" to merely #aimbot / a player into making hits, including stochastic delays and inaccuracy to hide it.

This doesn't even account for the fact that #Linux isn't a good platform to do these #malware-style #Kernelhack|s but also that trying to do #ClientSide #Anticheat isn't worth the hassle.

  • Which is why Valve works hard on "AI"-based #cheat detection in a way #fraud with #CreditCard|s is being combatted through #plausibility checks and per-transaction risk assessment.

The whole #CSGO / #CS2 "#Overwatch" basically amounts to #training (alongside with the existing footage of "known good" and "known bad" examples) of those "AI" efforts!

  • Simply because with every gameplay they are able to collect metrics and will automatically flag games if someone were to suddenly have an extremely good K/D.

This is also why #Ranking is enforced in #Competitive #Multiplayer of #CounterStrike2 and why Valve yeeted "#smurf"-accounts because #smurfing taints their dataset.

¹ youtube.com/watch?v=U7VwtOrwceo

Kevin Karhan :verified:kkarhan@infosec.space
2025-05-12

@SkyLuke @WiteWulf @Erased_Citizen I'm not talking about #DMA-fiddling with some PCIe hardware injection tools, but an entirely transparent solution that inherently cannot be detected unless one were to inspect the entire gaming setup in person!

  • #ServerSideAnticheat is the only possible way to combat this and #Valve is AFAIK the only company investing into the only feasible means to detect so, as they record every single "competitive" mode game of #CS2!
Kevin Karhan :verified:kkarhan@infosec.space
2025-05-12

@WiteWulf @Erased_Citizen nodds in agreement

If you get way higher FPS & more stable operation out of the same system even if you deliberately kneecap it by running #Linux on a 7200rpm HDD and #Windows on a SATA-6G SSD, you know it's a systemic issue.

#Valve managed to make #Steam something people want. Nothing prevents #EpicGames, #EA & others to make good #Launchers for Linux.

  • Only #ServerSideAnticheat actually works reliable, as I know a literally undetectable #Cheating method that is Game- & OS-independent and would only fail in scenarios where the entire setup were to be inspected in person onsite.
Kevin Karhan :verified:kkarhan@infosec.space
2025-05-09

@razze @simonriley @fasnix @bsi @young_ullrich

Wie gesagt: #Malware!

Und das meiste #AntiCheat ist ohne dedizierte, externe #Serer ohnehin nutzlos.

  • Nur sind die meisten Publisher heute zu faul und/oder geizig entsprechende #Server zu maintainen!
Kevin Karhan :verified:kkarhan@infosec.space
2024-07-18

#Funfact: I know how to make a #Cheat Solution that can neither be #detected nor #prevented in any convieveable way!

The reason I'm not going to share this one is because it's so trivial to make that this would basically ruin every #Multiplayer game with no recourse outside of #paranoia and #banning #Accounts....

And for clarification: The "Ultimate Cheating Solution" would be basically undetectable by design in that it'll be impossible to prevent even on #GamingConsoles!

youtube.com/watch?v=kzVYgg9nQi

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