jobs demoing a codeless UI using NeXT/OpenStep's Interface Builder at macworld expo in 1997
making games in Adventure Game Studio taught me how fast games can be built when designers spend their time working on scenes and gameplay instead of coding scrollbar and button behaviour
i admire and get inspiration from hypercard for the same reasons.
https://www.youtube.com/watch?v=dl0CbKYUFTY
i'm trying to implement something similar for my little game construction kit, called Exigy. if you've got UI suggestions on how to do this well, i'm all ears!
https://exigy.org







