Microlandia - Le city builder où vos citoyens meurent si vous gérez mal
https://fed.brid.gy/r/https://korben.info/microlandia-city-builder-simulation-realiste.html
Microlandia - Le city builder où vos citoyens meurent si vous gérez mal
https://fed.brid.gy/r/https://korben.info/microlandia-city-builder-simulation-realiste.html
Want to develop a city builder game?
Here's some things I'd do if I had time for a project, and why I'd do them:
Avoid agent-based approaches to similate every citizen. It does sound cool and exciting, but vastly complicates your ability to balance many aspects of your game such as traffic or the economy since you need to tune those indirectly through individual agent decisionmaking. It threatens your game's performance and makes it difficult to realistically scale a large city. It's also the model for the biggest city builders in recent history; the alternative market (crowd-based simulation; compare SimCity 4) isn't served right now, which is a huge opportunity! Abstraction is your friend nowadays.
A unique setting or aesthetic goes a long way to set your game apart from others. Avoid generic medieval and modern-day North American settings. Examples for games benefitting from unique settings are Tlatoani, Tropico, Workers & Resources, . It's safe to say none of them would have had the success they did with a less unique setting.
Take advantage of the current trend of young people getting really into anti-car dependency, "urbanism" and sustainable city planning. Disregard the US-American SimCity gameplay model of roadside buildings and RCI zoning, and instead design your game with pedestrianised areas, walking, public transit and bicycles in mind from the ground up. Perhaps even rethink other aspects of your gameplay through that lens: traffic management doesn't have to be your game's main challenge. It might be balancing density against living conditions, or corporate demands against public demand.
Avoid secondary mechanics and genre-twist gimmicks. A unique city builder by itself is complex enough to develop and design, and there's no guarantee that your target audience wants to, say, furnish individual building interiors in a city builder.
Know your two target audiences: those looking for a beautiful dollhouse decoration experience, and those looking for a deep city design and management simulation (traffic/economy/layout). The former market seems quite saturated right now with tons of "cosy diorama"-style games and traditional AA city-builders; the latter niche isn't saturated at all.
Know who your target audience isn't. The city builder genre overlaps a lot with the factory logistics management genre, but trying to serve both audiences will disappoint all players. Why would someone interested in the city-building portion not simply play Cities: Skylines over your game, or Factorio or Railgrade for a good logistics factory manager? Workers & Resources is the only example of a successful city builder with factory-like elements, but the niche is insanely small and complex to develop for.
#gamedev #games #gaming #cityBuilders #SimCity #CitiesSkylines #urbanism
Nach längerer Pause hab ich's heute mal wieder geschafft, ein bisschen was für's Internet Archive einzuscannen. Die deutschsprachige Schnellstartanleitung und der vollständige Originalkarton des "Urban Renewal Kits" für SimCity 2000 stehen nun zum Download bereit.
Schnellstartanleitung: https://archive.org/details/sc2000_de_scurk_schnellstart
Schachtel: https://archive.org/details/sc2000_de_scurk_box
Viel Spaß! 😜
#SimCity #InternetArchive #RetroGaming #RetroGames #DOSGaming #DOSGames #PCGaming #DOS #MSDOS #Maxis #Anleitung #BoxScan
After playing some Cities: Skylines for the first time in forever, and being thoroughly frustrated (albeit decently entertained) by the whole ordeal...
... and now looking at Cities: Skylines 2, which is supposedly the much worse game...
... well it looks like a significant part of the negative reaction to the game is that people are used to playing the original Cities: Skylines with more than a decade worth of mods and genuinely forgot that it has a vanilla base game.
It's so much better! It no longer has a ridiculous art style that makes water look like plastic, the air look deep blue, and industrial areas bright purple!
The road tools are functional! Scale is better! UI is better! And so many more features. I'm happy with it.
Here's the German Urban Renewal Kit for SimCity 2000 from 1995. Have fun!
https://archive.org/details/sc2000_de_scurk_kryoflux
#FloppyDisk #Diskette #KryoFlux #DiskImage #SimCity #Sc2000 #Maxis #RetroGames #DOSGames #MSDOS #90s #PCGaming #90er
I found a German floppy disk release of the Urban Renewal Kit for SimCity 2000. This is now over 30 years old. Damn.
P.S.: Here's the disk image:
https://archive.org/details/sc2000_de_scurk_kryoflux
#RetroGaming #RetroGames #DOSGaming #DOSGames #PCGaming #Retro #90s #90er #SimCity #SC2000 #Maxis #MSDOS #FloppyDisk #Diskette
Mal ne allgemeine Anfrage an die Retro-Gemeinde: Hat von euch zufällig noch jemand eine deutschsprachige Diskettenversion des SimCity 2000 Urban Renewal Kits für DOS rumliegen und könnte mir davon ein Image zukommen lassen? Also keine CD-Version oder eine Compilation und auch keine Windows-Version, sondern die wirkliche SCURK Diskette?
Wäre euch sehr dankbar! 😃
P.S. Die Diskette müsste in etwa so ausgesehen haben. Hab ein Bild angehängt.
#FollowerPower #RetroGaming #DOSGaming #RetroGames #MSDOS #90er #SimCity #Maxis #Diskette #FloppyDisk
Danke, @harkank - habe beim Lesen heftig genickt! :-)
Spannend wird also m.E. sein, ob auch die aktuelle #KIBlase analog zur Dotcom - #Blase "platzt" oder ob den überbewerteten Firmen & Kryptocoins über Jahre hinweg schubweise die Luft (Kapital) abgelassen wird.
Vergessen wir nicht: Nicht nur riesige #Konzerne, sondern auch beliebte Spielserien wie #SimCity sind an #ShareholderValue - Gier kaputt gegangen. Beobachte ich.
@Ollivdb https://scilogs.spektrum.de/natur-des-glaubens/enge-der-zeit-statt-technologieoffenheit-shareholdervalue-strategien-bei-boeing-und-mercedes/
To complete the floppy disk collection: Here's "The Hit Squad" budget release of "SimCity Classic for DOS" from 1993. The game arrived on 2 x 720K DD diskettes in blue colour. I imported them from the UK.
https://archive.org/details/simcity_classic_hitsquad
Have a great weekend! 😜
#SimCity #Maxis #DOS #RetroGames #RetroGaming #DOSGaming #DOSGames #PCGaming #90s #Simulation #KryoFlux #FloppyDisk #Diskette #TheHitSquad #Budget
It's been a while since I checked on the town of Skunkton.
Figured it's about time to. Let's say hi to our residents in SimCity for SNES live now!
https://forum.paradoxplaza.com/forum/threads/an-update-on-cities-skylines-ii.1873154/
Huh, so Paradox and Colossal Order (publisher and developer of Cities: Skylines and its sequel) apparently split up.
The Cities: Skylines franchise is going to remain at Paradox and given to the relatively obscure Iceflake Studios.
After the negative reception of Cities: Skylines II, I did expect something to happen, but not this. Seems like a huge step.
#CitiesSkylines #Gaming #GamingNews #Games #VideoGames #SimCity
Ist zwar jetzt nur ne Kleinigkeit und eine einzelne Seite, aber hier wäre noch die Schnellstartanleitung für die SimCity 2000 Szenariendiskette, Vol. 1: "Große Katastrophen". Die deutsche Fassung hatte ich bisher noch nirgends im Netz gesehen.
https://archive.org/details/sc2000_de_szenarien-1_schnellstart
Viel Spaß ihr Sammler! 😜
#RetroGaming #SimCity #Maxis #SC2K #DOSGames #Retro #90er #MSDOS #DOS #InternetArchive #SimCity2000
Heute durfte ich mal wieder eine noch original verschweißte Spielebox öffnen: Das SimCity 2000 Add-On "Szenarien Teil 1: Große Katastrophen" in der deutschen Fassung für MS-DOS. Die 720K DD-Diskette war einwandfrei lesbar und steht für euch ab sofort im Internet Archive zum Download:
https://archive.org/details/sc2000_de_szenarien-1_kryoflux
Ich wünsche viel Spaß und Freude! 😜
#SimCity #SimCity2000 #AddOn #Diskette #FloppyDisk #MSDOS #DOS #RetroGaming #RetroGames #Maxis #DOSGaming #DOSGames #90er
Here's another 720K version of SimCity Classic for DOS. This one is the second revision from December of 1993 and it comes on black, 3.5 inch floppy disks. I just unpacked these from a sealed U.S. retail box and the disks were in a remarkably good condition for their age.
https://archive.org/details/simcity_classic_kryoflux_black
Enjoy! 😉
#RetroGaming #RetroGames #DOSGaming #DOSGames #Maxis #SimCity #Retro #90s #FloppyDisk #Diskette
As a SimCity fanatic, I'm now the owner of physical copies of SimCity Creator for both DS and Wii. They were both super cheap, minty and complete. Had to jump.
#SimCity #NintendoDS #Wii #Nintendo #NintendoWii #DS #SimCityCreator #EA #WiiGames #DSGames #RetroGames #RetroGaming #HandheldGaming #handhelds @smbflurry
Here's the original, unaltered U.S. floppy disk version of SimCity Classic for DOS. With file dates from August of 1993, this is the very first revision. Sorry for the delay, but I imported these from the USA. For the retro collectors!
https://archive.org/details/simcity_classic_kfx
Have fun building your dream city!
#SimCity #Maxis #DOS #MSDOS #RetroGaming #DOSGaming #RetroGames #DOSGames #PCGaming #80s #90s #EGA #VGA #Oldschool #Retro #FloppyDisk #Diskette #86Box #Emulation #Emulator
New upload! SimCity Classic for DOS and its accompanying graphics sets incl. both Ancient Cities & Future Cities! KryoFlux streams, disk images and 300dpi scans.
SimCity Classic for DOS: https://archive.org/details/simcity_classic_kryoflux
SimCity Classic Graphics: https://archive.org/details/simcity_classic_graphics
Enjoy! 😃
#SimCity #Maxis #DOS #MSDOS #Simulation #PCGaming #IBMPC #FloppyDisk #RetroGaming #RetroGames #Diskette #DOSGaming #DOSGames
Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory