#SwissGames

olеg lаvrоvskyloleg@hachyderm.io
2025-11-11

We are very proud of the Dreamhunt Studios team, releasing their first game today: #Unpetrified Echoes of Nature – a peaceful forest puzzler for all ages unpetrifiedgame.com/ 🌳 :spinning_mushrooms: 🦋🪨✨

Years of work and polish went into this, which we are celebrating this week with public play-tests in the Game Zone at @effingerbern #Bern #SwissGames

A TV in the corner with a video game playing on a computer on top of a tree trunk. Brightly colored nature scene.

The GP-Direct 2025 show case of member projects is out now.

The main connection? No Unity, No Godot, No Unreal or any other main stream game engine use. It's all hand made with love :D

youtu.be/e9qK6EtqB-Q?si=d40xw9

#indiedev #indiegames #SwissGames

2025-08-10

Quelques publications récentes de notre GameLab !

En hommage au départ à la retraite du prof. François Bavaud (Faculté des lettres #UNIL), nous avons pris part à un ouvrage collectif avec des chapitres d'Isaac Pante (Le doigt et les étoiles), Loris Rimaz et Coline Métrailler (« May you find peace on your journey » : une approche comparative des mondes de FromSoftware) et Yannick Rochat (Des mathématiques et des jeux. Le caractère ludique des graphes et des réseaux).

Tout est accessible ici : cahiers-clsl.ch/issue/view/820

@pyhurel et @SoBemel ont publié dans la revue internationale ROMchip un entretien avec Daniel Roux, créateur (entre autres !) des jeux @BlupiGames @chludens #SwissGames

romchip.org/index.php/romchip-

1/2

Drag[en]gine 1.26.1 Released: dragondreams.ch/index.php/drag with bug fixes (including an important windows fix) and new VSCode DragonScript language addon with XML Schema support.

#indiedev #indiegames #SwissGames

youtu.be/M9Qd1ASfV2E

Drag[en]gine 1.26 Released: dragondreams.ch/index.php/drag .

Enter the Multiverse with ECBehaviorWorld and speed up logic developing with XML behavior tree and state machines improvements.

All the information and all the videos on the news page.

#indiedev #indiegames #SwissGames

Drag[en]gine 1.25.5 Released: dragondreams.ch/index.php/drag .

Includes besides other fixes moving of engine modules from separate libraries to compiled in modules. Reduces library count helping on Windows and systems not liking
dynamic library loading.

#indiedev #indiegames #SwissGames

youtube.com/watch?v=6lmEKcs-1H

DEMoCap 1.3 Released: dragondreams.ch/index.php/demo .

Waist control, feet-to-ground, head shifting and XML behavior element class support... the full package.

Boost your Motion Capture work.

#indiedev #indiegames #SwissGames

Drag[en]gine 1.25 Released: dragondreams.ch/index.php/drag .

Speed up your development workflow with "Simple Conversations" and "Behavior Factories".

All the information and all the videos on the news page.

youtube.com/watch?v=W6Pd6kT94R

#indiedev #indiegames #SwissGames

Drag[en]gine 1.24 and DERemoteLauncher 1.0 Released: indiedb.com/engines/dragengine .

Highlights: Remote Launcher Support, High-DPI support for non-high-dpi games and long reliable message/linkState (DNP).

youtube.com/watch?v=noOcazFoJm

#indiedev #indiegames #SwissGames

If you‘re around Lucerne today: I’ll be at the Filmtech Exhibition at the European Film Awards and will present our work of using game engines for creating animations and interactive entertainment.

europeanfilmawards2024.ch/en/e

#swissgames #unrealengine

zürindieszurindies
2024-09-09

Interested in game dev in Zürich? Join our casual co-working group to work on your project, get feedback, and chat. All experience levels welcome! Follow for event updates or join us at discord.gg/H6bATCfQYu

A gamepad on a table in a cafe surrounded by laptops

And BTW we just did a "stealth" re-release of Stellar Commanders out of Apple Arcade, which means it's now available on Android, iOS and Steam (and we killed the AppleTV version 🙈 ).
It's free-to-play now with an optional subscription if you want all units. Apparently it's so stealth that not even our marketing people realised they maybe should put links on the homepage...
Android: play.google.com/store/apps/det
iOS: apps.apple.com/us/app/stellar-

#indiegame #indiedev #swissgames #unity3d #android #ios

2024-08-27

Daniel Roux, créateur des jeux vidéo Blupi, était hier soir l'invité de l'émission Forum sur la Radio Télévision Suisse (RTS).

Il vient de sortir un nouveau jeu vidéo Blupi, 50 ans après la création de ce personnage !

rts.ch/play/tv/forum/video/blu

(Edit : lien remplacé par un nouveau qui fonctionne cette fois)

#SwissGames @BlupiGames

2024-08-21

Im Internet Archive lagern Sachen von mir, die ich längst vergessen hatte. „Maverick“ zum Beispiel, ein vor über 15 Jahren programmiertes kleines Game mit Sounds aus einer Improvisation meiner Band mit dem Titel „In Spain“. Auch wenn die zugrundeliegende Flash-Technologie längst in Frieden ruht: Knobelfreundinnen und -freunde werden sich die Hände (und die Augen) reiben.

thomasweibel.ch/?post=maverick

#games #swissgames #gamedev #html @yrochat @chludens

Game „Maverick“, Screenshot.
David StarkZarkonnen
2024-08-01

It's Swiss National Day, so here's a thread about the history of .

With a few exceptions, the first computer games from Switzerland were developed in the late 80s. Titles such as the unfortunately-named Ball Raider for platforms such as Amiga, Atari and the indigenous Smaky.

Loading screen of the video game Ball Raider, showing a muscular man with a small amount of armour holding a sword in one hand and a ball in the other.
2024-06-28

This is from 1997: a tennis game, in virtual reality, played online, with motion capture youtube.com/watch?v=4mQVnnROfc #SwissGames @chludens #Retrocomputing #VirtualReality

Yukari Hafner :v_lesbian:shinmera@tymoon.eu
2024-06-27

I keep forgetting to announce discounts for Kandria here, because I'm stupid as fuck, but it's currently 30% off, which I think is the record low?

store.steampowered.com/app/126

#indiedev #gamedev #swissgames #games

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