#UIDesign

N-gated Hacker Newsngate
2026-03-14

🎮 Let's make a game where adjusting the volume feels like defusing a bomb! 💣 Because who doesn't love a UI that hates you and demands a 25-word essay for a mere decibel change? 📈 Clearly, the pinnacle of gaming innovation is making Spotify sound like a hostage negotiation. 🎧🙄
hostilevolume.com/

Inautiloinautilo
2026-03-13
Inautiloinautilo
2026-03-13


Human strategy in AI workflows · “The future of UX is more intentional than ever.” ilo.im/16b6g3

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Ilkka Janatuinen :verified:ilkkajii@typo.social
2026-03-13

My favourite #design topic nobody talks about: UI ICONS.

Wrote a blog post: h23.fi/icons-are-the-real-hero

#icons #UIdesign #SaaS #branding

musicmatze :rust: :nixos:musicmatze@social.linux.pizza
2026-03-13

#readthedocs has max-width 800px ... yeah, my wide screen monitor 🥱

#uidesign at its best!

CHOCCY MALK™ :maybe_verified:choccymalk@tech.lgbt
2026-03-13

I love indeterminate throbbers that could be a very determinate loading bar. #ui #uidesign #frontend #baddevelopernocookie

Inautiloinautilo
2026-03-12

“We are no longer designing screens. We are designing the intelligence that designs for us.” — Heenesh Patel

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Chi ha ucciso Il Conte?chihauccisoilconte@c.im
2026-03-12

Digging into #freecad revolution #3dmodeling #design #knob #FLOSS #opensource @hkustguangzhou @hkustgz_cma #digitalfabrication #uidesign

2026-03-12

I think there should be app store guidelines that prohibit apps from having permissions prompts that make it unclear which permissions are required, for what, and that the control about the permissions is exclusively done via system prompts and settings.

In particular, this would prohibit:
* Asking for permissions randomly or preemptively. Only ask for permissions on initial setup and after explicit user request of a feature that requires or uses the permission.
* Showing an app-controlled permissions popup with an option to reject that will trigger a further system popup if the app popup is accepted.

Here is a shitty example from Spotify.
The layout makes it look like this screen is asking me to give Spotify the permission. It isn't. It looks like tapping continue, the only obvious choice, will grant the permission. It won't.
The popup appears even though no functionality related to Bluetooth devices was requested.
It is not made clear what will happen when the permission is rejected. "Why do you need this?" implies that the user does in fact need the permission. They don't.
The statement that "You're in control" is not helpful. It directly contradicts "Why do I need this?". It also suggests that the only way to deny the permission is to disable it in system settings. You can just deny the permission in the system prompt.

#mobileui #permissions #uidesign

Allow Spotify to access Bluetooth

Why do you need this?
To find and play on all your devices

You're in control
Change permissions at any time in Settings

Continue
2026-03-11
Inautiloinautilo
2026-03-11


What’s My ΔE(OK) JND? · Test your Just Noticeable Difference in color perception ilo.im/16bapj

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Inautiloinautilo
2026-03-10


Managing icon component sizes · “It’s time to retire that icon wrapper component.” ilo.im/16b9iq

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HP van Braamhp@tmm.cx
2026-03-10

My current thinking is that in order to make a resolution independent UI toolkit one must first have a resolution independent drawing library?

The things I've found on that were algorithms based on device independent pixels.

Is that still actually the state of the art?

My primary design constraint is that I want the scaling to be zero cost when there's no actual scaling happening.

Can anyone point me to some good books/posts on the subject?

#programming #uidesign #hidpi

Inautiloinautilo
2026-03-09


When anyone can build anything · What’s worth building when building is free? ilo.im/16b7he

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I further tweaked my games UI:

Since enemies were hard to spot sometime, now characters have an indicator on them showing that they are characters.

The character indicators are the litte red triangles on the "st". For allies that triangles are blue.

The whole thing turned out to be much more work then expected, but it works now :-)

#gamedev #roguelikedev #uidesign #gaming

A room showing some enemies with the red enemy markers
Inautiloinautilo
2026-03-09


Menus don’t need the 7±2 rule · “Be suspicious of magical UX laws.” ilo.im/16b7ms

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Inautiloinautilo
2026-03-09
2026-03-08

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