#UnityTips

πŸ’‘ #UnityTips: Create a user-friendly UI for your Unity game! πŸ“± Design a user-friendly UI that is easy to navigate and visually appealing to improve player engagement and retention. #unity #unity3d #gamedev #UI #UX #IndieDev

Shadow Groveshadow_grove
2026-01-27

πŸ’‘ : Create a user-friendly UI for your Unity game! πŸ“± Design a user-friendly UI that is easy to navigate and visually appealing to improve player engagement and retention.

Hide public classes or variables in the inspector in Unity by adding [HideInInspector]! πŸ”’ #UnityInspector #GameDevelopment #IndieDev #Unity #Unity3D #UnityTips

Shadow Groveshadow_grove
2026-01-26

Hide public classes or variables in the inspector in Unity by adding [HideInInspector]! πŸ”’

πŸ’‘ #UnityTips for beginners: Get involved in the Unity community! 🀝 Get involved in the Unity community to network, collaborate, and learn from experienced game developers. Join forums, attend events, and connect with others. #unity #unity3d #gamedev #unitycommunity #networking #IndieDev

Shadow Groveshadow_grove
2026-01-25

πŸ’‘ for beginners: Get involved in the Unity community! 🀝 Get involved in the Unity community to network, collaborate, and learn from experienced game developers. Join forums, attend events, and connect with others.

πŸ’‘ #UnityTips: Offer a free trial or free version of your Unity #IndieGame ! πŸ†“ Encourage players to try your game by offering a free trial or free version with limited features. #unity #unity3d #gamedev #freetrial #marketing #IndieDev

Shadow Groveshadow_grove
2026-01-24

πŸ’‘ : Offer a free trial or free version of your Unity ! πŸ†“ Encourage players to try your game by offering a free trial or free version with limited features.

🎨 #UnityTips: Add your custom assets or scripts to the menu with the [MenuItem("YourMenu/YourMenuItem")] attribute. #unity #unity3d #gamedev #indiedev

Shadow Groveshadow_grove
2026-01-23

🎨 : Add your custom assets or scripts to the menu with the [MenuItem("YourMenu/YourMenuItem")] attribute.

🌿 Avoid branching assets to keep your project organized and easy to manage. #UnityTips #gamedev #indiedev

Shadow Groveshadow_grove
2026-01-22

🌿 Avoid branching assets to keep your project organized and easy to manage.

πŸ’‘ #UnityTips: Optimize your Unity game's performance! πŸš€ Use Unity's profiling tools and implement optimization techniques such as reducing draw calls and using batching to improve your game's performance. #unity #unity3d #gamedev #optimization #performance #IndieDev

Shadow Groveshadow_grove
2026-01-21

πŸ’‘ : Optimize your Unity game's performance! πŸš€ Use Unity's profiling tools and implement optimization techniques such as reducing draw calls and using batching to improve your game's performance.

Maximize your game's replayability with Unity's built-in randomization tools! 🎲 #UnityTips #Unity #Unity3D #GameDev #IndieDev #Randomization Learn how: docs.unity3d.com/ScriptReferen

Shadow Groveshadow_grove
2026-01-20

Maximize your game's replayability with Unity's built-in randomization tools! 🎲 Learn how: docs.unity3d.com/ScriptReferen

2026-01-20

Any other method (Rigidbody.velocity, Rigidbody.position, Rigidbody.MovePosition, or Transform.position) bypasses the physics solver’s internal integration and will very likely cause glitches and unstable collisions.

discussions.unity.com/t/stop-m

#UnityTips #IndieDev #GameDev #GamePhysics #Physics #Unity

2026-01-20

#UnityTips This comes up quite often in Unity Discussions: Rigidbody-based character controllers fail to collide properly or exhibit artifacts when interacting with the environment.

The solution is to move non-kinematic Rigidbodies using AddForce / AddTorque (and their variants) from FixedUpdate.

πŸ” Use LOD levels to decrease the level of detail in a GameObject’s geometry as it gets farther from the Camera. Improve rendering performance. #UnityTips #gamedev #indiedev

Shadow Groveshadow_grove
2026-01-19

πŸ” Use LOD levels to decrease the level of detail in a GameObject’s geometry as it gets farther from the Camera. Improve rendering performance.

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