#WebGPU

2026-01-27

Magneto Solver: Пишем симулятор магнитных полей на WebGPU и боремся с тензором Максвелла

Мне кажется, я знаю, как должен быть устроен идеальный электродвигатель, но чтобы это доказать, нужен инструмент. Существующий софт убивал все желание: медленно, дорого или неудобно. За зимние каникулы мы с Gemini (да, почти весь код написал ИИ) создали свой солвер на WebGPU. Весь софт - это один HTML-файл. Он работает в браузере, считает сетки до 16К в реальном времени и умеет то, чего нет у аналогов.

habr.com/ru/articles/989380/

#WebGPU #Gemini #LLM #симуляция_физики #электродвигатель #FDM #магнитное_поле #threejs #petproject #численные_методы

2026-01-26

@BjornW Je hebt sowieso een GPU nodig voor beetje snelle verwerking van alles. Maakt gebruik van #webgpu dus op te oude hardware zal dat niet goed gaan. Geldt overigens ook voor beetje video editing software. Encoding vergt altijd erg veel resources.

hooked up my #WebGPU renderer to a node graph. the fun begins.

2026-01-23

Enjoyed creating some new docs for my WIP terrain-rendering library for #webgpu and #threejs.

I'm having a hard time architecting it, I want it to be easy to use and super-performant for large open worlds. Learning a ton in the process~

hello-terrain.kenny.wtf/docs/a

Francis Mangion (M) (VR/AR/*)franciswashere@arvr.social
2026-01-22

r/osdev u/Charming-Designer229 : (2y ago)

"Is it a crazy idea to create a 3D operating system?"

u/MadDoctor5813 :

#3D_acceleration_drivers_for_graphics_cards #software_rendering_for_3D
#OpenGL
#OpenGL_ES
#WebGPU

u/SwedishFindecanor :

en.wikipedia.org/wiki/Immediat

Ignacio Castaño🍉castano@mastodon.gamedev.place
2026-01-21

spark.js has been featured on webgpu.com!

"Real-Time Texture Transcoding for Faster Asset Delivery"
webgpu.com/showcase/spark-js-g

#webgpu #threejs #gamedev

Hacker Newsh4ckernews
2026-01-21

ChartGPU – WebGPU-powered charting library (1M points at 60fps)

github.com/ChartGPU/ChartGPU

2026-01-19

Demo: Trình duyệt AI trên thiết bị (Qwen) chạy trực tiếp trong Chrome, dùng WebGPU Liquid LFM & mô hình Alibaba Qwen để mở “All in Podcast” trên YouTube dưới dạng extension. Công nghệ AI nội địa, không cần server.

#AI #BrowserAgent #Chrome #WebGPU #Qwen #AITrênThiếtBị #CôngNghệ #Demo #TrìnhDuyệtAI #VietnameseTech

reddit.com/r/LocalLLaMA/commen

absulitabsulit
2026-01-17

For the new version of POINTS I'm adding a way to load an HTMLElement as a texture. I think it's a simple way to load a weird font asset without an atlas/spritesheet. Or basically anything in the DOM.

Top Left: HTML
Below: texture in the canvas.

github.com/Absulit/points

Top left: an HTML rectangle with CSS and the word "POINTS" inside.
Bottom right: The same rectangle as an image texture and some wave like distortion.
Jari PennanenCiantic@twit.social
2026-01-15

Looks like Google Chrome has enabled WebGPU by default in Linux

I know, because I encountered first system freeze when visiting web page. I was testing it when it was unstable, and it did that too on occasion.

AMD RX 9070 XT and Mesa 25.2.7

I managed to recover via TTY and calling `killall -u myuser`, then waited for everything to die.

#Linux #Chrome #Webgpu

2026-01-14

Firefox active WebGPU pour les Mac Apple Silicon, les Intel attendront dlvr.it/TQLFtY #Firefox #WebGPU

AqarionAqarion
2026-01-14

AQARION φ³⁷⁷ HYPERGRAPH ARITHMETIC ENGINE

PROBLEM: 67% math retention failure rate
SOLUTION: Operations → physics-backed hyperedges
φ³⁷⁷ temporal decay →

⚡ PERFORMANCE:
• 120ms hyperedge construction
• 98.7% cache hit rate
• 1.2s E2E voice
OPEN SOURCE:
github.com/aqarion/phi377-hypergraph
MIT licensed → FOSS devs contribute NOW!
r/Machinists validated physics foundation
u/Quantarius13 live on Reddit ML

absulitabsulit
2026-01-14

Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

I made a recap of my top projects, blog posts, and art of 2025. Despite being a rough year, I kept it productive with plenty of prototyping and research into audio, #UI, and #WebGPU

whoisryosuke.com/blog/2026/202

2026-01-08

What's new in #webgpu

Chrome 144 is rolling out to stable. It brings some nice new WebGPU capabilities. For WGSL, you now get a subgroup_id builtin value, and uniform buffers no longer have inconvenient 16-byte alignment constraints.

developer.chrome.com/blog/new-

2026-01-06

I released a new version of WebGPU Shader Toy which uses emdawnwegpu and ImGui 1.92.5. For the first time, I can also run it in Firefox (you might need to enable WebGPU, but it works!).

I also made sure that it does NOT use ASYNCIFY. Pretty neat.

pongasoft.github.io/webgpu-sha

@ocornut

#WebGPU #ImGui

N-gated Hacker Newsngate
2026-01-06

💻 Oh, the irony! A library that can't even introduce itself without needing JavaScript enabled. 🧠 WebGPU? More like WebG-P-U kidding me, right? 😂
ss.ekzhang.com/p/jax-js-an-ml-

2026-01-06

WebGPU + llama.cpp chạy mô hình LLM trực tiếp trong trình duyệt, tích hợp với Unity để điều khiển hành vi NPC trong thời gian thực. Dù hiệu năng WebGPU vượt CPU 3-10x, vẫn thua xa CUDA trên phần cứng native. Cần tối ưu WGSL và cải thiện tích hợp WASM để nâng hiệu suất. Demo: Office-Sim trên itch.io. #WebGPU #llama.cpp #LocalLLM #AI #Unity #TríTuệNhânTạo #HọcMáy #WebGL #WASM #NPC

reddit.com/r/LocalLLaMA/commen

Paweł - Witchcrafter ✔witchcrafter@mastodon.gamedev.place
2026-01-04

I made simple shadows on top of my deferred shading - no filters, blur, and pretty visible peter panning, but it works! 😎

Shadow mapping is done using Defold Camera component to "see" the world from the perspective of the sun light ☀️

Details:
forum.defold.com/t/deframe-def

#gamedev #indiedev #MadeWithDefold #oopengl #vulkan #webgl #webgpu #glsl

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