So. I had a game listed as a PHILDD game, which of course meant I liked it enough to settle for it not being a very out of reach modern game. I looked at the script I was writing scenes in and there were some pretty great events.
Then I looked at how many pages one of the big setpiece events was.
Ten.
At a minute per page, that is not a cutscene, that is 1⁄10 of a movie. And there was no way to cut it down.
So thanks to #Fountain format and #FadeIn, I was able to start converting it all into a novel instead. I #AmWriting something kind of novel and exciting: a novel couched in the language of video games.
It's not the first I've novelized a video game. I did that for Final Fantasy. And I've also done a bit on one where it was a video game. But never without a genre-aware player.
I'm going to enjoy this. The biggest problem, I think, is establishing in the first few pages what I'm doing. But that feels like a fun challenge. :)