@emilyyoung @ShadSterling nodds in agreement
From experience the most problematic are early #Windows games from 1995-2005 with like very old DirectX versions or cursed setups where the game is #32bit but the #Installer is #16bit. (i.e. #PizzaSyndicate).
- Granted those games won't even install on #64bit - Windows machines anyway so they ain't smooth at all.
And whilst dedicated folks like @fuchsiii work on fixing these issues, we can all agree that people who play #Games that old may already have some dedicaded, legacy hardware at their disposal and wouldn't mind stuff like virtualization with passthrough to old PCI(e)-GPUs for their singleplayer games.
- Obviously I'd prefer more #native #Linux #games but unless they want to statically compile the game with all dependencies into one AppImage that's more daunting as #ProtonGE / #DXVK support.
Still, #LinuxGaming has come a long way since the days when I had to manually shove DirectX, .net Runtime, ms-corefonts and Gecko (as Internet Explorer replacement) into Wine and manually force Windows-#Steam to launch...