New Defold release! 🥳🎉
Full release notes:
https://forum.defold.com/t/defold-1-10-2-has-been-released/80687
New Defold release! 🥳🎉
Full release notes:
https://forum.defold.com/t/defold-1-10-2-has-been-released/80687
Found some time to work on #GetKeyOpenDoor again. In short bursts, in the last few weeks, I have:
- Widened the resolution a bit
- Got a title screen and menu
- Added a level transition showing elapsed time and number of deaths
- Started building a few tutorial levels
Have you seen the Defold showreel with games made in 2024? 🤓🕹️
Defold 1.10.0 has been released! 🥳
And it's another huge release with many features, so here is only a highlight of few of them, check out more here:
https://forum.defold.com/t/defold-1-10-0-has-been-released/80264
#Defold #MadeWithDefold #gamedev #indiedev #solodev #games #indiegames #gameengine
Possibly the last base piece of this game 😶
😍 Character selector made with @defold It works, no doubt!. We have to continue working on it... 🤟😎
#defold
#gamedev
#gamedevelopment
#indiedev
#IndieGameDev
#madewithdefold
In March Defold released 1.9.8 with i.e. many QoL improvements for Editor and enabled new possibilities for customizing workflow with additions to Editor Scripts!
Check out full Release Notes:
https://forum.defold.com/t/defold-1-9-8-has-been-released/80012
I missed last month's release of Defold highlights, so here I am, late but still!
In February Defold updated mobile and macOS platforms SDKs, added new Live Update functionalities, structs for shaders, custom templates, building improvements and many clean ups!
Check out Release Notes:
https://forum.defold.com/t/defold-1-9-7-has-been-released/79650
Hand initialization works! 🙂
There's also a state machine involved on the game state, but that's invisible for now 😶.
Terraforming! ⛰️
Witchcrafter will be presented on Public Pitch at #DevGAMMGdansk2025 and you will be able to play a unique demo at Expo! 🔥
#darkfantasy #metroidvania #RPG #indiegame #indiedev #gamedev #MadeWithDefold
Runtime autotiling on collision detection 🌱
Autotiling is done per region (around collided tile)
Also, tiles are now not changed randomly, if those on map already satisfy the autotiling rules ;)
Visually speaking, nothing new.
The exciting part: using Teal 0.24 and a state machine! 😀
Enhanced runtime autotiling with grass tiles 🌱
Witchcrafter would look great on #NintendoSwitch2 😍
#indiegame #metroidvania #RPG #darkfantasy #slavic #MadeWithDefold
Immutable has been updated to 1.1! 🥳
Added Lua annotations and a Defold project and you can now include it in
#defold as a dependency, just paste the link 😉 And added a banner! 😄
Defold 1.9.6 has been released! 🥳🎉
Astonishing amount of features doesn't fit in my monthly highlights, so bear in mind it's just a peak of an iceberg the @defold team gifted us in the end of the year! 🎁
More here:
https://forum.defold.com/t/defold-1-9-6-has-been-released/79183
Check out how Solianiko was developed at Gamedev Camp - as shared by Eugen at #MadeWithDefoldJam 2024! 😉
@defold 1.9.5 has been released!
And it comes with another nice features!
👇
https://forum.defold.com/t/defold-1-9-5-has-been-released/78922
Defold Future Plans and User Feedback Commentary + Q&A! Another great presentation from #MadeWithDefold Jam 2024!
#Defold #gamedev #webgames #indiegames #indiedev #mobilegames #solodev #gamedevelopment
You don't need a physics engine for a platformer - an inspiring talk full of useful information presented by
@lerg at #MadeWithDefold Jam 2024 is now published!
#indiedev #gamedev #platformer #Godot #Unity #Defold @defold