#micromania feature of Martianoids, with map & pokes
#micromania feature of Martianoids, with map & pokes
North Star feature from #micromania magazine, with pokes for Spectrum & #amstrad
Map of Ikari Warriors from #micromania magazine
Enduro Racer review from #micromania magazine
#micromania report from 1989 on the main 3D games released up to that year
#micromania feature of Metropolis by Topo Soft
#micromania review of Arkanoid II with pokes for Spectrum and #Amstrad
#micromania magazine, 1989
#micromania feature of El Mundo Perdido (People From Sirius re-release), with map & pokes for Spectrum and #msx
#micromania review of Rastan with pokes
Inside Outing feature in #micromania magazine, with map & pokes for Spectrum and #amstrad and #commodore64
Black Lamp reviewed in #micromania magazine, with map & pokes
Rolling Thunder review from #micromania magazine, with map & pokes
From the Cinema to the Computer. #micromania report about films licences (1989)
In 1988 #micromania magazine interviewed Steve Turner, the legendary programmer behind classics Avalon, Dragontorc, Quazatron or Ranarama.
His beginnings with the computer school, his first works with Hewson, the making of an independemt company, Graftgold, and his future projects with 16-bits (#Amiga & #AtariST).
As to the Spectrum, he says that "If such a machine had existed when I was a child, I would have spent a lot of time playing with it"
Beverly Hills Cop featured in #micromania magazine
Alien Syndrome featured in #micromania magazine, with map & pokes
Map of The Rocky Horror Show from #micromania magazine
Flunky review in #micromania magazine, with map & pokes
Map & pokes for 720° from #micromania magazine