Character Play-The Use of Game Characters in Multi-Player Role-Playing Games Across Platforms
(2008) : Tychsen, Anders et al
DOI: https://doi.org/10.1145/1371216.1371225
#identity #platform #RPG #games #HCI #multi_player #characters #my_bibtex
Character Play-The Use of Game Characters in Multi-Player Role-Playing Games Across Platforms
(2008) : Tychsen, Anders et al
DOI: https://doi.org/10.1145/1371216.1371225
#identity #platform #RPG #games #HCI #multi_player #characters #my_bibtex
The Online World Timeline
(2000) : Koster, Raph
url: https://www.raphkoster.com/games/the-online-world-timeline/
#multi_player #game_design #history #my_bibtex
Authoring Multiplayer Serious Games
(2013) : Reuter, Christian
DOI: https://doi.org/10.1.1.62.7387
#authoring #multi_player #template #serious_games #prototype #my_bibtex
Usability Heuristics for Networked Multiplayer Games
(2009) : Pinelle, David et al
isbn: 9781605585000
#taxonomy #network #design #games #usability #heuristics #HCI #multi_player #my_bibtex
Supporting collaborative real-time strategic planning in multi-player games
(2010) : Johnson, Matthew W
DOI: https://doi.org/10.1145/1822348.1822388
#source_engine #games #strategy #FPS #visualisation #valve #multi_player #my_bibtex
Collaborative games
(2006) : Zagal, J. P.
DOI: https://doi.org/10.1177/1046878105282279
#games #board_game #lord_of_the_rings #teams #collaboration #utility #pitfalls #cooperation #multi_player #game_design #payoffs #LOTR #my_bibtex
Design and Use of Serious Games
(2008) : Kankaanranta, Marja MH Neittaa...
DOI: https://doi.org/10.1007/978-1-4020-9496-5
#text_book #serious_games #design #prototype #finland #education #games #learning #social_network #multi_player #my_bibtex
Collaborative games
(2006) : Zagal, J. P.
DOI: https://doi.org/10.1177/1046878105282279
#LOTR #payoffs #lord_of_the_rings #cooperation #collaboration #games #utility #game_design #pitfalls #teams #multi_player #board_game #my_bibtex
My Life as a Night Elf Priest
(2010) : Nardi, Bonnie A
isbn: 9780679312826
#world_of_warcraft #play #addiction #USA #games #magic_circle #online #work #cultural_logic #ethnography #gender #multi_player #china #canada #my_bibtex
The Perfect Looting System
(2012) : Maggiorini, Dario et al
DOI: https://doi.org/10.1109/CIG.2012.6374179
#games #MMORPG #multi_player #taxonomy #MMO #loot_system #design #metrics #online #economics #my_bibtex
An Active Self-Optimizing Multiplayer Gaming Architecture
(2006) : Ramakrishna, V. et al
DOI: https://doi.org/10.1007/s10586-006-7564-2
#ANTS #network #bottlenecks #heuristics #layers #games #multi_player #distributed #doom #my_bibtex
Collaborative games: Lessons learned from board games
(2006) : Zagal, J. P.
DOI: https://doi.org/10.1177/1046878105282279
#LOTR #board_game #collaboration #cooperation #game_design #games #lord_of_the_rings #multi_player #payoffs #pitfalls #teams #ut
#my_bibtex
Games for CS Education: Computer-Supported Collaborative Learning and Multiplayer Games
(2010) : Nickel, Andrea and Barnes, Tiffany
isbn: 9781605589374
#CSCL #CSCW #education #games #multi_player #online #pair_programming #preference #programming
#my_bibtex
Massively Multiplayer Online Role-Playing Games: the Past, Present, and Future
(2008) : Achterbosch, Leigh and Pierce, Robyn and Simmons, G
DOI: https://doi.org/10.1145/1324198.1324207
#HCI #MMORPG #games #multi_player #survey
#my_bibtex
Grand Theft Algorithm : Purposeful Play , Appropriated Play and Aberrant Players
(2008) : Gazzard, Alison
isbn: 9781605581972
#aberrant #cheating #flow #multi_player #play #purpose #taxonomy
#my_bibtex
Players' Perceptions on the Concept of the "Good Player" in MMOGs
(2013) : Voulgari, Iro and Komis, V
url: http://www.fdg2013.org/program/papers/paper11_voulgari_komis.pdf
#MMO #games #multi_player #perception #player #qualitative #skill #social_skil
#my_bibtex
What I Won't Do in Pixels: Examining the Limits of Taboo Violation in Mmorpgs
(2011) : Whitty, Monica T. and Young, Garry and Goodings, Lewis
DOI: https://doi.org/10.1016/j.chb.2010.08.004
#MMORPG #culture #games #multi_player #online #phenomenology
#my_bibtex
Supporting collaborative real-time strategic planning in multi-player games
(2010) : Johnson, Matthew W
DOI: https://doi.org/10.1145/1822348.1822388
#FPS #games #multi_player #source_engine #strategy #valve #visualisation
#my_bibtex
Social Interactions in Massively Multiplayer Online Role-Playing Gamers.
(2007) : Cole, Helena and Griffiths, Mark D
DOI: https://doi.org/10.1089/cpb.2007.9988
#MMORPG #friend #games #internet #multi_player #social_interaction
#my_bibtex