#realtimevfx

2025-06-27

We sat down with Moment Factory Notch Designer Gustavo Rangel to get a closer look at the company’s real-time processes as well as Rangel’s personal journey as an artist.

Read the full interview here: go.notch.one/gustavorangelinte

#madewithnotch #momentfactory #mograph #interactiveinstallation #realtimeVFX

2025-06-21
Pearson Media LLC.pearsonmediallc
2025-06-11

Dune Part 2 Cinematographer using topological data & Sunlight tracking in realtime render engines for scheduling optimal shots! …

mindcreatesmeaning.com/realtim
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virtual production being used as cinematic shot and schedule planning tool for Dune Part 2.
2025-06-09
2025-05-26
Pearson Media LLC.pearsonmediallc
2025-05-24

Experimenting with Final Cut’s Magnetic masking tool (Ai Rotoscoping) in combination with traditional green screen. Why both?

mindcreatesmeaning.com/vfx-sho
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2025-05-19
2025-05-04
2025-04-28
2025-04-25

We visited Moment Factory's Paris office to discuss the company’s history, process, and overall ethos, highlighting their recent AURA Invalides project at Les Invalides in Paris.

Read the full interview here: go.notch.one/discoveryiskey

#madewithnotch #momentfactory #immersiveexperience #realtimeVFX

2025-04-24

One Hour Scene Build | Unity Virtual Production

New one hour realtime work session online now at #YouTube Complete scene build for #virtualproduction using #Unity3D

https://mindcreatesmeaning.com/one-hour-scene-build-unity-virtual-production/

#filmmaking #indieFilm #realtimeVFX #Unity3D #VirtualProduction #YouTube

Scene Setup Level Build Unity Virtual Production
2025-04-14

New VFX/Tech Art Newsletter is out!
📃Read online: simonschreibt.de/?na=view&id=2
✋Subscribe: simonschreibt.de/newsletter/

#gamedev #realtimevfx #vfx #techart

Imagine an open source standard for real-time particle VFX editors in game engines.

It's cool that the film VFX industry has adopted open standards for scene files (USD), materials (Material X), and even visual effects plugins (OpenFX).

I'm daydreaming about an open source PopcornFX I think. It'd be cool to integrate Houdini and JangaFX for real-time fluid sim support.

I don't want to learn the quirks of an editor every time I switch engines too.

#realtimevfx #vfx #techart #gamedev

2025-04-03
2025-03-24
2025-03-22

The sparkles on water are Sims 4 is NOT part of the water shader but a glittery particle system on top. I noticed it since I encountered a small issue where the water is culled incorrectly. Had to add it as update to my old "Scribble Cel" article: simonschreibt.de/gat/scribble-
#gamedev #techart #rendering #realtimevfx

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