Made a bit of progress on my #godotengine #submarine game. Improved athmospheric effects with hue and saturation changes and better folumetric fog, started experimenting with adding corals and marine snow. Also exterior and interior lights are now switchable. Guess I need to stop improving the visuals now and start working on real level design for the more narrative approach I'm aiming for. Also learning a ton about deep sea life for this.








