’Mech Manual: Trebuchet TBT-9N
During the Jihad, Tvastar Enterprises of Regulus began to manufacture the Trebuchet for the Regulan Fiefs. Initially, they produced the Star League vintage TBT-3C, but in 3131 they introduced the state-of-the-art Trebuchet TBT-9R. That design made use of Regulan-produced Clan-spec LRMs, X-pulse lasers, an XXL engine, and a supercharger to push the limits of what a Trebuchet could do. That combination, particularly the supercharged XXL engine, meant the TBT-9R was very expensive. Five years later, Tvastar introduced a more a affordable option, the Trebuchet TBT-9N. Using a standard XL engine rather than the overpriced XXL resulted in a lower top speed than the TBT-9R, but it was still quicker than most Trebuchet variants. Its firepower was also adjusted with a return to two LRM launchers and a switch from X-pulse lasers to variable speed pulse lasers.
Since its introduction by the Regulan Fiefs, the Trebuchet TBT-9N has been put into use by the reborn Free Worlds League, Duchy of Andurien, Capellan Confederation, Magistracy of Canopus, and mercenaries.
Read This First
- Decide whether to act as a missile boat from cover or a mobile skirmisher, switch it up as needed
- Favor your missile launchers for heat efficiency and your VSP lasers for accuracy at short range
- Consider one ton of special munitions for your LRMs if it makes sense for your mission
Trebuchet TBT-9N
- Role: Missile Boat
- Tech Base: Mixed Inner Sphere (3136)
- Chassis: 50 tons (Endo Steel)
- Movement: 6 / 9, XL
- Armor: 161 (Light Ferro Fibrous)
- Gyroscope: XL
- Heat Sinks: 11 (22)
- Weapons:
- Clan LRM 15 × 2 (ammo: 24)
- Medium VSP Laser × 3
- Equipment:
- Design Quirks:
- Easy to Maintain
- Fast Reload
- Battle Value: 1,550
Mobility
The Trebuchet TBT-9N has been upgraded to have a faster-than-average ground speed for a 50-ton BattleMech. In open terrain, it is able to achieve a +2 target movement modifier when walking or a +3 when running. Its lack of jump jets will mean that it is more vulnerable in battlefields with dense terrain. That means that a TBT-9N remaining stationary in the cover of a heavy woods can be as hard to hit as one on the move, so a MechWarrior should decide whether acting as a stationary sniper in cover or a mobile skirmisher is a better option for a given mission.
Durability
With 95% of the maximum armor that a 50-ton ’Mech can carry, the TBT-9N is well-protected. It is also equipped with CASE II so that even though half of its critical slots in its left torso are missile bins, a hit to them will not result in the explosive loss of its entire side torso. The XL engine does reduce its durability, and it will be completely taken out of a battle if it loses either side torso.
Weaponry
The Trebuchet TBT-9N carries two long-range missile launchers and three variable speed pulse lasers. The Clan LRMs give it the ability to hit at ranges out to 21 hexes while losing no hitting power at short ranges. The VSP lasers then come into play at 9 hexes and become increasingly accurate and hard-hitting as the Trebuchet gets closer to its target.
Maximum and Expected Damage
With most of its weapons in its arms, the TBT-9N enjoys wide firing arcs. Its right arm carries two of its VSP lasers, and its other arm has the remaining VSP laser and one of the LRMs. Only one LRM 15 is torso mounted with a more limited firing arc.
Maximum Damage for Firing Arcs
The Trebuchet TBT-9N carries three tons of missiles for its LRM 15s. That gives it a dozen shots per launcher which should be enough for most engagements. If a mission warrants specialized ammunition, then one ton can be switched to it while still leaving each launcher with 8 shots of standard missiles.
Heat Management
The TBT-9N runs hot enough that a MechWarrior cannot use all of its weapons consistently. Firing the three lasers and both missile launchers will generate 31 heat, but its 11 heat sinks can only dissipate 22 heat. At long ranges, the LRMs can be fired freely without concern for heat. The optimal firing pattern for damage output is generally to fire both missile launchers and then alternate between firing one or two of the lasers. Against particularly evasive targets, a MechWarrior should instead use their three lasers as long as they can get within 2 hexes.
Heat-Adjusted Maximum and Expected Damage
Brawling
The Trebuchet is not designed as a brawler. Its weapons are largely positioned in its arms, so punching will mean sacrificing most of its firepower. When it is in melee range, kicking for 10 damage will generally be a better option.
Miniature
The Inner Sphere Fire Lance contains a plastic Trebuchet miniature. The equipment layout on the TBT-9N matches that of the TBT-5S, so that miniature is a match for it.
Sources
More ’Mech Manuals
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