#workgraphs

๐Ÿ™ We were honored to work closely with the DirectX team who presented the future of graphics at #GDC2025 with some exciting Microsoft #gamedev announcements:

โœจ DXR 1.2 and PIX updates
โœจ Cooperative vectors and the power of #WorkGraphs

โžก๏ธ Learn more: devblogs.microsoft.com/directx

Tomorrow, #GPC2024 starts! ๐Ÿพ

To accompany our presentation on GPU Work Graphs, we've released another sample ๐Ÿง‘โ€๐Ÿ’ป

๐Ÿ”ฅ This sample is accompanied by a six-part tutorial series to make #workgraphs even more accessible!

Head on over: gpuopen.com/learn/work-graph-p

๐Ÿ”ฅ GPU Work Graphs Mesh Nodes are now available for #Vulkan with the latest #AMD Software: Adrenalin Edition 24.10.30.02 beta driver ๐Ÿ”ฅ

Find out more, including links to the driver, documentation, and samples in our latest short blog:

gpuopen.com/learn/gpu-workgrap

#workgraphs #meshnodes #vulkan

2024-10-15

Some commentary on Microsofts "Work Graphs", the 'future of rendering'.

Overview: supergoodcode.com/recovery/
Details: github.com/HansKristian-Work/v

I'm not anywhere close to having an informed opinion. Some features just doesn't mesh with existing hardware, and we've seen Task Shaders be problematic/temperamental, e.g: github.com/zeux/niagara/issues

#DirectX12 #Vulkan #WorkGraphs

โœจ Our #Microsoft #DirectX12
Work Graphs session at the Advanced Graphics Summit at #GDC2024 created a lot of excitement โœจ

Now you can discover how #WorkGraphs will transform GPU programming for yourself, with the just-released video and slide deck (link in description):

youtube.com/watch?v=QQP6-JF64D

Lowyat.NETlowyat
2024-03-14

๐ŸŒ‰ We are so excited to be at #GDC24 to share our latest news, and help you with your #gamedev ๐ŸŒ‰

You can find us:

๐ŸŽ“ Mon - Advanced #Graphics Summit ( #workgraphs )
๐ŸŽ“ Wed - Full day of fantastic #AMD sessions (3001, West Hall)
๐ŸŽ“ Thur - Supporting Microsoft at their State of the Union session

If you're going, we can't wait to see you there!

Find out all the info on our new #GDC preview blog:

gpuopen.com/gdc-2024-announce/

โœจ #DirectX12 #GPU #workgraphs change the way we implement algorithms on the GPU. โœจ

Our latest #GPUOpen blog demonstrates its transformative impact on #algorithm design with a practical example, explaining step-by-step the syntax and API.

Have a read: gpuopen.com/learn/work_graphs_

๐Ÿงต 3/3 And finally, #Radeon GPU #Profiler (RGP) v1.6!

๐Ÿ“ˆ Enhanced #GPU #WorkGraphs support
๐Ÿ“ˆ Improved GPU #ISA disassembly views
๐Ÿ“ˆ Better dark theme compatibility
๐Ÿ“ˆ Updated #DirectX12 Output Merger pane

+ Radeon RX 7800 XT & 7700 XT GPU compatibility!
gpuopen.com/learn/rgp_1_16/?ut

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