Text rendering is working!
Developer on ☄Comet for the Playdate.
https://play.date/games/comet
Supporter of Netrunner in NZ.
Creator of the Winnitron NZ.
Text rendering is working!
I try not to have too many recurring subscriptions, but I've been impressed with Chris Plante's Post Games Podcast.
Super interesting interviews & insights I wasn't getting anywhere else.
Today's episode tipped me over the edge to becoming a member.
https://patreon.com/PostGames
It's free to listen, give it a shot!
@OrangeThief *insert Ocelot screech GIF
Captured some new glamor shots for ☄Comet's Catalog page.
@ioslife ahh enjoy. Lots I would improve about this video, but the important thing is I put it out 😅
Hit me up with any future questions. It’s easy for me to record a quick loom and show you examples should you need it.
@ioslife yea easy. If you were doing anything else I was going to advice you pre draw all the rotations into a sprite sheet and display the ones you need.
Actually, that will still be cheaper than rotating on the fly.
@ioslife nice. Yea you can script up any logic you need for rotating entities but LDtk doesn’t at all support rotating tiles.
For these rotations, are you simply rotating them 90 degrees? Or something finer?
@ioslife I enjoy LDtk a lot. What were you look for?
Feel free to hit me up with any questions.
I’m happy to help.
@ioslife wow that’s crazy!
Anything interesting jump out at you?
@Guv_Bubbs I actually spent all of this morning with my coffee reading all of the Comet dev logs. The progress over the last few years from Pulp to this one is remarkable.
I picked up the SDK yesterday and am working on an idea I have and your dev logs made me even more excited to keep working. Really excited to see Comet come to fruition!
@ioslife thanks for reaching out to say that :)
@boozook Hey Boozook, did you give the blog a read? 😅
The game doesn't have a hard mode, we just did some hard dev work and picked a fun title.👍
If you haven’t already, be sure to wishlist Comet on Catalog!
We recently went hard mode on our @playdate game ☄️Comet!
A massive visual overhaul, squeezing every drop out of LDtk, and rebuilding our drawing pipeline unlocked all the ideas we wanted to put on screen.
Check out our devlog: https://guv-bubbs.itch.io/comet/devlog/935200/comet-dev-hard-mode
@shanecelis 😵💫
Thank you 🙏
New ☄Comet Devlog coming tomorrow!
He doesn't have a store page for the game yet, but you can join the Playdate Squad Discord and follow his development Log.
It's been personally impressive to see Kirill grow his technical skills for this project.
Which build well on his already impressive artistic eye.
He talks about being inspired by the vibes of Inscryption, Darkest Dungeon, Dead Cells, and Loop Hero.
Which is easy to see.