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ゲームクリエイター、ホログラファー。仕事でスイッチ、PS4,アーケードなど。趣味でPlaydate、 P/ECE、高速船など。コットンロックンロールのディレクターとメインプログラマー。EN/JP

Game creator & holographer. Works on switch/ps4/arcade games for work. Playdate, Vectrex, and others for fun. Director, main programmer: Cotton Rock 'n' Roll

Mastodon not having not having a 'global search' feature makes it way too hard to find and connect with people with different interests/languages.

For now I'll still be using Twitter, and I might give Cohost another shot.

@alghost This is an implementation of a raycasting (pseudo-3D) engine using C. There are some actual (indie) 3D engines in the works for Playdate, though. I think the SDK also includes a basic 3d library/proof-of-concept, but I haven't touched it.

Playdate WIP #3: A multi-genre Playdate game where you make a planet, make a lifeform, and guide it through various stages of life.
Playdate専用の、マルチジャンルライフゲーム。星を描いて、命を作って、その生き物の冒険を遊ぶ。
#playdate #playdateDev

Random dot shading, with textures and wireframe mode. 50-90fps on device. #playdate #playdateDev #gamedev

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst