Oskar Stålberg

Made Bad North and Townscaper

2022-12-31

@secret_bancaire cheaper to render. Merging (instead of batching) made a huge difference in Townscaper on weaker platforms

2022-12-31

@secret_bancaire while you're at it you might as well merge all your tiles into one big mesh

2022-12-31

@secret_bancaire nr 1 for sure. That's what I always do anyway

2022-12-20

@aeva thank you!

2022-12-20

@secret_bancaire @AlanZucconi here, the points are actually not really pushing or pulling. But rather, each quad tries to be as square as it can

2022-12-20

@secret_bancaire @AlanZucconi it's what I call these kind of dynamic iterative smoothing algorithms. Not sure it's a commonly accepted term.

2022-12-19

@andreintg @neauoire yeah I'd love to have some good non game dev art follows

Oskar Stålberg boosted:

I've made another article on my blog.
This time, we'll be looking at @OskarStalberg's Planet, a beautiful little landscaping toy.

boristhebrave.com/2022/12/18/h

A screenshot from the game Planet overlaid with a triangular mesh.

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