@secret_bancaire cheaper to render. Merging (instead of batching) made a huge difference in Townscaper on weaker platforms
Made Bad North and Townscaper
@secret_bancaire cheaper to render. Merging (instead of batching) made a huge difference in Townscaper on weaker platforms
@secret_bancaire while you're at it you might as well merge all your tiles into one big mesh
@secret_bancaire nr 1 for sure. That's what I always do anyway
@aeva thank you!
@secret_bancaire @AlanZucconi here, the points are actually not really pushing or pulling. But rather, each quad tries to be as square as it can
@secret_bancaire @AlanZucconi it's what I call these kind of dynamic iterative smoothing algorithms. Not sure it's a commonly accepted term.
@andreintg @neauoire yeah I'd love to have some good non game dev art follows
I've made another article on my blog.
This time, we'll be looking at @OskarStalberg's Planet, a beautiful little landscaping toy.
https://www.boristhebrave.com/2022/12/18/how-does-planet-work/