🜏 Shoehead 🜏

Pixel art + Code.
Body Piercer
🇮🇪⛧💀✖🜏
💖💜💙
ko-fi: ko-fi.com/shoehead
Itch: shoehead.itch.io

2025-05-22

There's something in the walls

#pixelart #gamedev #survivalhorror

2025-05-14

huh?

2025-04-05

AH #screenshotsaturday comes again and I dont have alot to show this week. In the interest of makin big rooms I now have a more metroidvania-y way of revealing only parts of rooms you enter and I used it to lengthen some. Which immediately ruined my camera so..

#gamede #pixelar #survivalhorror

2025-04-02

You're probably distracted, wondering how you're gonna afford a Switch 2 on this #wishlistwednesday
But hey, why not check out my pixel shooter #survivalhorror game over on steam for a second, yeah? Featuring... GIBS!

#gamedev #pixelart

store.steampowered.com/app/335

🜏 Shoehead 🜏 boosted:

Still polishing up this fight vs. Sluri the slime mage! I really want the arena to feel like you were dropped into a cross-section of an old JRPG dungeon

#screenshotsaturday #gamedev #indiegame #pixelart

2025-02-26

Hey butts would you look at that it's another #wishlistwednesday I've finally gotten to add some bgs to the intro area, which is cool, once it's done I can get back to the main game!

store.steampowered.com/app/335
#pixelart #gamedev #survivalhorror

2025-02-15

It's another #screenshotsaturday I've been working on the intro area to the game, getting to flesh out some other members of the Security Team at Junk Sec, like for example, Wilcox here is a bit of a dickhead.

WISHLIST : store.steampowered.com/app/335

#pixelart #gamede #survivalhorror

2025-02-07

After kind of a weird week I decided to finally write the radio call were Abi and the currently unnamed Comms Op talk in a way that you may or may not end up reading into. What undercurrent? What are you guys talking about?

store.steampowered.com/app/335

#pixelart #gamedev #survivalhorror

2025-02-04

The effect is kinda subtle, for something as unsubtle as nailing a guy's head to the wall with your illegally modified nailgun. Please do not use unregistered railgun tech this way

store.steampowered.com/app/335

#gamedev #pixelart #survivalhorror

2025-02-01

Oh yeah again I don't have a #screenshotsaturday post because I was writing up the intro post for my patreon. No pressure on anyone but if anyone wants to help out.. I hate asking people for money lol

patreon.com/Shoehead

2025-01-25

Heyas no #screenshotsaturday this week because instead I have a teaser trailer and a store page up on Steam! Now people can finally find a place to wishlist the game!

#gamedev #survivalhorror

store.steampowered.com/app/335

2025-01-25

@eniko I have something like this, I never get up but it's actually been really helpful with keeping track of time

2025-01-15

@devwo :D Nailed it

2025-01-15

Also hey while I'm posting things I got the shop finished, it now saves and loads stock levels. I might add some more features to it like selling stuff or unlocking new items but that's for later.
Anyway that means this game's finally reached MVP!
#gamedev #pixleart

2025-01-15

I normally never post temp art, because I'm an artist first and a programmer second. So here's a rare look at something I was smart enough to make before having final assets!
A small lock picking puzzle, can you guess what game I've been playing a lot of?

#gamedev #pixelart

🜏 Shoehead 🜏 boosted:

Felt like this SHMUP minigame needed an appropriately SHMUPesque boss fight at the end of it 🚀

#gamedev #indiegame #pixelart #screenshotsaturday

2025-01-05

Well I'm on break this week so I obviously went and worked on a huge feature what is work/life balance even for????

But yeah the shop is in! I still need a way to save the stock levels in the shop after, but I'm gonna enjoy a little bit more time off first!

#gamedev #pixelart

2025-01-03

In other news, I got around to adding item rotation in the inventory! It's been a full year since I added the re4 style tetris inventory but I wasn't really up to figuring the rest out at the time? I somehow managed to do this in between clients in work with a massive migraine right before Christmas..

#pixelart #gamedev

2025-01-03

Final* because I'm pretty sure I might add some traversal stuff experimentally later. This game is an exercise in turning the knob between Survival Horror and Metroidvania and glancing back at the audience (me) and having a wall jump might tip it too far...

2025-01-03

Spent a little time working on the final* feature for Junk Sec. The shop! Its loading info from my regular item structure but I can control stock numbers and discounts from the individual shop. Not sure if we are going for an re4 travelling shop or a single one like in sotn...

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst