@mousebot link hint may help: https://github.com/noctuid/link-hint.el
Indie Game Dev: MIRTS, The Ensign, and A Noble Circle. I ported A Dark Room to mobile which went viral out of sheer dumb luck. Founder of DragonRuby. :wq
@mousebot link hint may help: https://github.com/noctuid/link-hint.el
@hyde if only there was package that added flawless modal/Vim editing to Emacs. Which I could do package-install [somepackage] and be rid of all the ridiculous key combinations of Emacs
@farcaller hold space to go to mod layer. Symbols are mapped phonetically. Eg L maps to < (less than), G maps to >, N to !, E to =, O to | etc
@alexanderadam @h4ckernews @hadashia the more the merrier :-)
That being said, it’ll be hard to compete with DR’s packaging, platform targets, and developer expierience overall (obvious bias of course)
@xenodium it wasn’t super technical, but yea I felt that it was an important conversation to have
Snake with a old school Nokia vibe. Playable version here plus source code: https://samples.dragonruby.org/samples/99_genre_lowrez/nokia_3310_snake/index.html
@sacha @xenodium emacs video I did a while back: https://www.youtube.com/watch?v=lPjPa_yqM9g&ab_channel=RubberDuckDevShow
@Geniusak I don't know how to respond honestly.
You said you've yet so see any language succeed with this model.
Here's a link on official Unity website where they are doing exactly this: https://docs.unity3d.com/2018.2/Documentation/Manual/IL2CPP-HowItWorks.html
@Geniusak RE "I've yet to see any language succeed with this model":
.Net Core literally does this. .Net IL is converted to LLVM IR. Unity does this with their proprietary Mono Runtime via IL2CPP.
@Geniusak Crystal is way too big. We'd have to gut a large portion of it given the number of dependencies that assume that it's running in an environment where you have unrestricted access to c standard lib. To use stdio even you literally need kernel-level privileges on Console. JIT is also not allowed.
Tower of Hanoi. Give it a shot: https://amirrajan.itch.io/hanoi
#gamedev #ruby
@tenderlove example output:
20 seconds to get a high score by placing things next to things that like the things that they are placed next to.
https://amirrajan.itch.io/vista
#gamedev #ruby
Last day to grab DragonRuby Game Toolkit free: https://itch.io/s/136985/20-second-game-jam-2024
@eniko 😎👉👉
@eniko glad you liked it. I thought it got a little boring at some points towards the end >_<