cladur

Blender x Krita x SDXL AI x Godot

2025-10-26

@anonny No. Hair, tail and ears were animated via jiggle bones.

2025-10-25

Rarity animation

2025-10-21

@soapone It's difficult to say, I tend to work spontaneously. Rarity here is pretty much the same 'base model' as that blonde OC I posted on 19th July, but with incremental improvements in various parts.
Overall, I would say 3 - 5 months for this base model?

2025-10-21

Second attempt at the face rig.
This time instead of using FaceIt, I'm using my own custom addon that's more streamlined towards cartoony faces.
I'll try to animate something with it soon.

2025-10-09

@soapone I can model a more detailed hoof for you if you want. Just send me the reference. I'm 'cladur' on discord.

2025-10-09

@soapone Yes, the model was made by me. Unfortunately the hooves are smooth like in the show.

2025-10-08

testing face expressions with new face rig

2025-09-11
2025-07-19

@GothicAnon sort of, I did reference the hairstyle from it

2025-07-19

upright pose

2025-06-29

yet another WIP

2025-05-28

new model WIP

2025-03-23

Twilight

2025-03-18

@GothicAnon I'm already using shape keys driven by bone / UI controller, but thanks :)

2025-03-18

Short animation to test new rig I made

2025-03-15

@GothicAnon I'm using LiveLinkFace add-on for Blender
nickfisher.gumroad.com/l/tvznd

2025-03-14

Facial mocap test

2025-03-14
2025-03-06

Old video of pegasus movement I made 2 years ago.

Client Info

Server: https://mastodon.social
Version: 2025.07
Repository: https://github.com/cyevgeniy/lmst