cain

makes games and pixels. ratbag anarchist, annoying vegan, transsexual menace.

play my game:
store.steampowered.com/app/295
cmddx.itch.io/proximate

can also be reached at contact@cainmaddox.com

he/him. naarm.

a better world is possible 🏴🏳️‍⚧️🌱

cain boosted:

Just watched a friend play through PROXIMATE by cain @cmddx and it was lovely. Great little bite-size horror thing! Highly recommend

cmddx.itch.io/proximate
store.steampowered.com/app/295

cain boosted:
Electron DanceElectronDance
2025-03-19

One of my top games of 2024 was PROXIMATE by @cmddx, a short horror game taking place on an undersea research base where Something Has Happened™ and you're blinded by experimental AI.

I fucking loved this game and finally wrote about it here: electrondance.com/the-maw/

Picture of a visor with the word 'AIRLOCK' sits in the centre of vision. To the left there is a compass, to the right the percentage 98.2% and a distance reading of 0.18m. There is some text underneath from an ongoing conversation: "GENE M: I'll circle back once you've got bearings. Oh, and if"

@everest i mean it *does* glow in the dark

i'm holding a dragon dildo in the dark. it's glowing a soft blue and purple

@johnny hell yea, keen to hear what you think!

i'm not working today, i don't need my adhd meds

*leaves battle jacket at train station and has to spend half an hour backtracking to find it*

proximate is 20% off for steam's winter sale fyi c:

store.steampowered.com/app/295

yea :))

Steam review: Sublime horror which doesn't outstay its welcome whatsoever, and somehow a whole lot more which I wouldn't want to spoil. What a debut for the dev. :) <3Steam review: Proximate is a terrific game about the horror of uncertainty. It's humorous and heartfelt whilst also be claustrophobic and creepy. While the gameplay concept is unique, and is fun to work out on its own, the story is why you're here, and it's good. Well worth the price of admission.Funniest (censored) I've ever played.
Also scariest (censored) I've ever played.

Thanks its awesome.
cain boosted:
gamedev.lgbt/@psilocervinepsilocervine@peoplemaking.games
2024-11-28

@cmddx steam review with at least 2 hours played so you know they didn't refund it

t4t only, cis men have to leave a steam review first

i've had an increase in local sales since mentioning PROXIMATE in my grindr bio. impressed that this is a genuine marketing strategy

@zanchey oh my god that's incredible

just got an email from someone written entirely in comic sans. should i reply back in papyrus

the cool thing about breakups though is that i am, for a brief window of time, allowed to do things that i'll be cringing at in a month, such as: making patches with twin peaks quotes

a black patch with white stamped font, with little letter stamps scattered around. the patch reads: "the possibility that love is not enough"

working on some pants

pair of black cargo pants with green and pink paint splatters, laid out on a desk with materials nearby: paintbrush, paint, thread scissorsme wearing the pants. i am also in my battle jacket, which i've strategically tucked behind my selfie arm to make my tits look bigger

@DamonWakes i was lucky enough to have gotten into the series when i was still pretty young - the games were clunky even then in comparison to similar titles but i was too 14 to really care. geneforge 2: infestation is the latest remake and it's definitely the shiniest!

@SnoopJ oh yeah Failing to Fail is probably one of my fav GDC talks, so good

getting back into the geneforge series after not playing it in over a decade and it's still great. probably the gamedev epitome of "if it ain't broke." exact same game released 7 times with barely even a reskin and each of them are perfect. thank you jeff vogel

@SnoopJ ooo i read Watts' Blindsight (partly what proximate was inspired by) and loved it, i'll check out Starfish too!

@SnoopJ 💖 🥰

feeling caught between wanting to make a roguelike / systems-based game vs the fact that i really love writing narrative and dialogue. i'm pretty sure it's a cursed problem because i have no idea how to reconcile the procedural, unlimited gameplay aspects of systems games with the need for bespoke content that good narrative requires.

i know there's games that have done it well, like hades and caves of qud, but even then there's a dissonance. the writing in qud is gorgeous but i am not reading any of it on my 200th playthrough

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst