In a previous post (https://dmv.community/@cobber2005/115436853437091550), when suggesting that small direct-democracies could be self-created by people playing a nomic (a game where it's a turn to change a rule of the game) in the fashion of a table-top game (where conventionally each player gets a turn), I mentioned that the equality offered by turn-taking was not perfect.
Even with turn-taking, inequalities can come from players' different abilities as well as from how the game's mechanics change over time. About the latter, one particular mechanic that is sometime found in tabletop games is the 'skip', where a player is denied a turn in the current round. This mechanic is often used in an adversarial way, to reduce a competitor's ability to act. It seem unlikely that such a mechanic would be democratically voted into a nomic's rule set, since democrats would probably view any formal rule denying a group participant the chance to participate as anti-democratic.
However some groups might create rules where a 'skip' is used as a counterweight for gaining some other ability, like (for example) making a rule where a player can have their vote count twice on the present rule proposal if they forfeit their next turn to make a proposal. Note that, in this example, being skipped is an optional tradeoff being chosen by the participant, not imposed on them.
Also, while everyone should have a chance to participate in a nomic, it's possible some players may feel the nomic offers them excessive opportunities to participate, and choose to not always participate at the highest level available (e.g., they might sometimes choose to abstain from a vote or 'pass' their turn to make a proposal). And yet some groups may feel it is an important obligation for each member to weigh in on each proposal with their vote (which could be an open- or secret-ballot). It is up to the group to decide if and how they wish to regulate these possibilities and details.
#nomic
#democracy
#directdemocracy