Colin Bellino

Freelance programmer & maker of weird things. I post mainly about programming and game development, and repost cool art. (they/them)

Colin Bellino boosted:
Noel Berrynoelfb
2025-07-07

I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making_game

@richtaur Shouldn't this say "Washtonishing"? šŸ¤”

(Fine, i'll see myself out...)

@SiegfriedEhret C'est Ƨa le vibe coding. Ƈa permet d'ouvrir toutes les portes pour que les gens puissent venir vibe dans ta base de donnĆ©es šŸ‘

Colin Bellino boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2025-04-24

ā€œHow a 20 year old bug in GTA San Andreas surfaced in Windows 11 24H2ā€ cookieplmonster.github.io/2025

Colin Bellino boosted:
2025-04-16

This is a friendly reminder that you can still take your time and enjoy reading an entire article in two hours instead of the LLM-generated bullet point version in 5 minutes.

It's fine, really.

Colin Bellino boosted:
fenarinarsa :pokeball:fenarinarsa@shelter.moe
2025-04-10

The demoscene has just been recognized as intangible cultural heritage in France:

mag.mo5.com/268476/la-demoscen

#demoscene

Colin Bellino boosted:

I didn't plan on showing this just yet but hey, it's #PortfolioDay so why not show a sneak peak :)

Hey everyone, i'm Colin. šŸ‘‹
I'm a french programmer working in web and video games and i've been working on an mini interactive world for a fun portfolio: colinbellino.com/worldmap

And a huge thanks to the artists who worked on this with me and made this possible:
- Thomas "Cyangmou" Feichtmeir & Alex Jarosz for the light theme.
- @tillerqueendev for the dark theme and mini-me animations.

<3

I didn't plan on showing this just yet but hey, it's #PortfolioDay so why not show a sneak peak :)

Hey everyone, i'm Colin. šŸ‘‹
I'm a french programmer working in web and video games and i've been working on an mini interactive world for a fun portfolio: colinbellino.com/worldmap

And a huge thanks to the artists who worked on this with me and made this possible:
- Thomas "Cyangmou" Feichtmeir & Alex Jarosz for the light theme.
- @tillerqueendev for the dark theme and mini-me animations.

<3

@SiegfriedEhret Ah ouais, Ƨa part vraiment vite les offres en ce moment, ils ne mentaient donc pas šŸ˜‚

@gweh @SitaDulip That's unironically a good way to develop in C (or other languages). Allocate a chunk of memory at startup, split it into multiple pools/arenas and each system has a memory budget that it can't exceed. And yeah, the OS just handles the dealloc for you when you exit, so doing twice (or more with RAII) is a big waste.

It's how we did it in tools/games until not that long ago and still very much a thing for consoles and embedded :)

Colin Bellino boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2025-03-23

The world in 2025 is completely bonkers! For example, I went on a podcast! youtu.be/ioMKDonZcgg - at Wookash Podcast we talked about Unity, Blender and some other stuff. I’ve used up my talking quota for half a year.

@SiegfriedEhret Oh tiens tu te mets au pixelart? 🄰

Si jamais ça t'intéresse, un couple d'amis organise des streams "pixelart for beginners" tous les samedi sur Twitch (in english, mais communauté très friendly): twitch.tv/cyangmou

Colin Bellino boosted:

You’ve heard of serverless cloud architecture :meowtired: :blobcatsleep:

Now, get ready for… 🄁🄁🄁

:blobcheerL: Cloudless server architecture :blobcheerR:

We’re offering features you thought you could only dream of:

  • Hardened database security: Databases don’t have to be exposed to the network thanks to the wonders of On-System Databasesā„¢ and Unix Socketsā„¢, hardening security tenfold!
  • Latency-free database connections: As if that wasn’t good enough, On-System Databasesā„¢ allow you to dramatically reduce latency by bypassing the need for pesky network connections!
  • On-Demand Web Worker Process Spawningā„¢ using the Common Gateway Interfaceā„¢
  • Bare-Metal Accessā„¢ to On-Server Storageā„¢ for unparalleled Readā„¢ and Writeā„¢ speeds
  • Predictable costs: No more surprise bills. Pay only for what you specify! Our patent-pending Hardware Limitationsā„¢ automatically throttles your cloudless server if you reach capacity
  • Documentation: tired of trying to navigate through the jungle of outdated and incorrect Azure or AWS documentation? Don’t fret! Operating systems are documented by the most dedicated gangs of nerds you can find on freenode!

@PixelProphecy Love the idea, we need to go back to people self hosting and owning their online content ! 🄰

@elsif Looks neat, always good to see more tactics games šŸ‘€

I don't see the soulslike aspect in the trailer though. I'm curious what parts of that genre made it into the game/demo?

@datagoblin haha that's true, i dunno why.

Always wanted to make a game in that aspect, maybe it's because it's close to the Game Boy aspect ratio? šŸ¤”

@datagoblin Aww adorable, makes me want to build a smol and cute RPG like this :3

@codecat oh no, sorry if this wasn't clear enough, i am not the creator, i just wanted to share a great tool.

To clarify, i am not the author of the software, i just think it's great.

Made by x.com/vkrajacic

File pilot is finally in public beta, i've been looking forward to this for a long time \o/

I recommend anyone tired of Microsoft's sloppy File Explorer to give it a try, it's a blast!

filepilot.tech/#section-featur

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst