Commando (R5 version) Matt Gray https://mattgray1.bandcamp.com/track/commando-r5-version
I'm a Stockholm-based app and game developer. 8 years of C++ coding @ Candy Crush, 4 years at Microsoft and the rest consulting for nice game studios. Currently building my own dreams. http://github.com/deurell. Oh, and I fly things! ❤️ #6510
Commando (R5 version) Matt Gray https://mattgray1.bandcamp.com/track/commando-r5-version
Seriously. Please dear Apple. Fix the #%*#% imploding keyboard animation thing.
Received an old newspaper article from when we started working on our first games. We were 16, eager 6502 coders, waiting for success. Still waiting... :)
I'm 52. Johannes Bjerregaard was one of my childhood heroes. He was 52 when he died. I think about that every once in a while. Lucky to still be here. Reyn Ouwehand made an excellent tribute a while back. Thank you Johannes for all the music. Rest in peace... https://www.youtube.com/watch?v=VWT7QrY0zKM
❤️🇸🇪💪
@amyworrall design scanner is focused on one thing only so polycam is in another segment. Lovely app.
Just released an update for Design Scanner, an app that’s doing surprisingly well in Asia for some reason. I’m a bit curious why it’s not performing as well in Europe, so giving it a little push here 😉. Create 3D models or floor plans using the LiDAR on your iPhone. Not a single line of code written with AI, just a whole app built with care, love, and over 20 years of experience as a game developer.
https://apps.apple.com/se/app/designscanner/id6468659434
Getting paid to do flood fill with a twist—13-year-old me, filling shapes on a 320x200 screen, wouldn’t believe it! #oldschool
Oh and if you want music for that why not go for a remix of Galways Terra Cresta...
https://soundcloud.com/retrobros/terra-cresta-featuring-martin-galway
Well, now you can remake your old c64 demos in a webbrowser. I think I'm in love! <3
Nice work 8bitworkshop!
https://8bitworkshop.com
Updated some old engine code from SDL2 to SDL3. Fell into that nice snow celeste style mode. #winteriscoming
@nicklockwood thank you. 🙏 In any case it was a really interesting learning experience. And I had lots of fun.
I came up with an idea to dynamically generate classic adventure games on mobile using AI, based on short stories. I really enjoyed building it, but unfortunately, the app didn’t gain much traction. Oh well, every failure is a lesson! https://apps.apple.com/se/app/typehiker/id6464056592?l=en-GB
#buildinpublic
Design Scanner now holds steady at 1000+ MAU. In this economy, you celebrate all the small wins! 🏆
Come see what’s next 👉
https://apps.apple.com/se/app/designscanner/id6468659434
Thank you for the lovely feedback. The number one request in Design scanner was 3D model export for scanned rooms, so here it is! https://apps.apple.com/se/app/designscanner/id6468659434
@danielsaidi Sounds awesome. I'd happily join in.
OpenGL texture unit mapping. I always do it wrong at first. Every. Single. Time. Feels nice. Like hanging out with an old friend.
Sometimes all it takes is a quick retro shader to brighten up the day. Have a nice day out there everyone!
My latest side project Design Scanner is now available in the AppStore. Scan rooms and generate floor plans on the go. Lovely! ❤️
https://t.co/8jJYnFYwOw
#buildinpublic #design