@therealahall Have fun! :D
Indie Game Dev from Italy, making #dotAGE The merciless turn-based village builder.
@therealahall Have fun! :D
Sono partiti gli sconti su Steam dei giochi Made in Italy!
C'è tanta roba bella, a prezzi decisamente bassi, andate a dare un'occhiata: https://store.steampowered.com/sale/gamesinitaly2024
Now that's something that always makes me smile, what an honour!
My game is officially in homepage on nintendo.com in EU!!! QUICK! Somebody invent a time machine and tell little me!!!! 8D
It's roguelike celebration time! And we at "Weird Stuff" games welcome you! Go check out the Festival Page ⬇️
@risingtail Never heard of him!
I just found my old redesign study for Pips!!!! So many alternate worlds where Pips would look completely different!
Like, can you guess what games those Pips were studies of? :D
@shanmukhateja It is steam deck verified, yes!
Day 1 switch patch sent, now we wait 👁️
Even the cat is celebrating! dotAGE is now 1 yearsold!!!
Japanese, Russian, and Spanish localization are up! Let us know if you have any feedback in the localization channels, we'll be making some more tweaks but it is fully playable! Many thanks to everybody who helped with this!
Last but not least, dotAGE will be out on Switch on the 24th of October!!!!
https://store.steampowered.com/news/app/638510/view/4697907306023088683
Happy Birthday dotAGE! The game celebrates one year this week! Thank you so much for your support, I can't wait to see how the next year will be! I also have a lot of cool news!
The 1.4 patch is now live with in-game celebration if you play on the 4th of October, lots of QoL, and a new VIP to be found!
Huge news today!!! dotAGE is coming to the Nintendo Switch on the 24th of October, so it will be even harder for you to put it down! :D
@Groebelsloot Thank you!!
Experimental version 1.3.4 adds even more optimization and new QoL features!!
Jump on it and let me know what you think!
I also added several new QoL features to it, such as:
Advanced building mode
Copy building blueprints
Copy contextual action
Right click to upgrade coming soon!
I take all suggestions seriously, log them, and prioritize them according to design questions such as "how cool would that be?" and "do I *really* need that? yes yes I do"
#indiedev #indiegame #gamedev
Just spent a hour making a Pip that is *1-pixel shorter* in shader! Now that's productive gamedev time!