I'm writing a ragdoll editor in Unreal and I spent most of Friday trying to figure out how the Unreal skeleton editors are able to change the manipulator mode using QWER while focusing the skeleton tree panel. It is these three lines of code:
```
CommandList.MapAction(
FEditorViewportCommands::Get().FocusViewportToSelection,
FExecuteAction::CreateSP(this, &SAnimationEditorViewportTabBody::HandleFocusCamera));
```
Not intuitive at all. I wonder if Epic engineers realize this.