Chris Wyman is illuminating us a bit on the history and inner workings of ReSTIR
#I3D2025
Research Scientist in Computer Graphics at NVIDIA Research. This is a personal feed, opinions are my own and do not necessarily represent those of my employer.
Chris Wyman is illuminating us a bit on the history and inner workings of ReSTIR
#I3D2025
Watch the Papers Preview video for I3D 2025! https://www.youtube.com/watch?v=jyjzl0Km-J4
More info on the conference and registration at our website: https://i3dsymposium.org/2025/
#I3D2025
New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!
Boosts appreciated :)
https://zeux.io/2025/03/31/measuring-acceleration-structures/
Graphics Programming weekly - Issue 385 - March 30th, 2025 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-385/
In just a few weeks, Chris Wyman will present his keynote on ReSTIR: Traveling the Path of Reuse.
More info on the website: https://i3dsymposium.org/2025/keynotes.html
Register here to see it live! https://i3dsymposium.org/2025/registration.html
#I3D2025
The Registration for I3D 2025 is now open! Early bird prices are available until 18th of April, so get your ticket ASAP!
View the full details at https://i3dsymposium.org/2025/registration.html
Graphics Programming weekly - Issue 384 - March 24th, 2025 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-384/
4 weeks to the HPG papers deadline (and 3 to the abstract deadline).
Our call for posters, Hot3D and the student competition are also online and @c0de517e is confirmed as our first keynote speaker.
https://highperformancegraphics.org/2025/program/cfp/
We are organizing another Rendering Engine Conference again - June 10 & 11th, virtual, free and open to all.
See more here: https://enginearchitecture.org/2025.htm
Today, call for submissions is open - we look forward to hearing from you!
The High-Performance Graphics 2025 papers deadline is 8 weeks from now on April 14 (abstract deadline is April 7).
I hope your research is coming along nicely. I can't wait to see what you've been working on and to meet at HPG in Copenhagen, June 23-25.
https://highperformancegraphics.org/2025/program/cfp/
The I3D 2025 Call for Poster Submissions has been published!
Submission deadline: 14 March 2025
Find more information in the website https://i3dsymposium.org/2025/cfp-posters.html
Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers
https://github.com/nvpro-samples/vk_animated_clusters
https://github.com/nvpro-samples/vk_tessellated_clusters
NVIDIA Blackwell GB20x Architecture Whitepaper:
https://images.nvidia.com/aem-dam/Solutions/geforce/blackwell/nvidia-rtx-blackwell-gpu-architecture.pdf
Graphics Programming weekly - Issue 376 - January 26th, 2025 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-376/
NVIDIA Blackwell, GeForce RTX 50, Editor's Day technical deep dive and architecture details by TechPowerUp
https://www.techpowerup.com/review/nvidia-geforce-rtx-50-technical-deep-dive/
First look at DLSS 4 on RTX 5080 in Cyberpunk 2077 by Digital Foundry: https://www.youtube.com/watch?v=xpzufsxtZpA
Do you want to learn path tracing? Two lectures that I held at TU Delft are on YouTube now! The 2nd is what I had in mind for part 3 of my PT workshop. No Shadertoy exercises this time, but an open source Vulkan path tracer π₯³.
https://www.tudelft.nl/ewi/over-de-faculteit/afdelingen/intelligent-systems/computer-graphics-and-visualization/education/path-tracing-lecture
https://www.youtube.com/watch?v=UerwiSuIOSY
Graphics Programming weekly - Issue 370 - December 15th, 2024 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-370/
The GPU Zen 3 book is out, perfect timing for the Holiday Season! https://www.amazon.com/GPU-Zen-Advanced-Rendering-Techniques/dp/B0DNXNM14K
So many fantastic-looking articles!
Together with my teammates, we have also contributed a chapter: "Differentiable Graphics with Slang.D for Appearance-Based Optimization".
The Khronos Group has announced the release of Vulkan 1.4. Vulkan 1.4 integrates and mandates support for many proven features into its core specification, expanding the functionality that is consistently available to developers, greatly simplifying application development and deployment across multiple platforms. It consolidates numerous previously optional extensions, features, and increased minimum hardware limits.
Learn more: https://khr.io/vulkan14