@MouseByTheSea ohhhh that's cool! I didn't know that, thanks for letting me know 💛💛
debugger wizard ⭐️ now making Neverway and my own engine! previously at microsoft
wishlist NEVERWAY ❤️ https://steam.neverway.co/
@MouseByTheSea ohhhh that's cool! I didn't know that, thanks for letting me know 💛💛
@pyromuffin @saint11 we were removing one of the entities from context.Entities inside the loop, which wasn't throwing because that's an immutable array, but we were just skipping one random entity once we remove an entity while still incrementing i++.
foreach forces C# to store context.Entities result inside a field, so it makes sure we iterate over the same collection regardless if that gets modified inside the loop
I had a lot of fun today after spending two days with @saint11 trying to understand why some sprites were disappearing for exactly one (1) frame and we finally figured out the fix.....
@MouseByTheSea thank youuuu!! :D
Announcing: https://justaqrcode.com.
Tired of "free" QR code generators that are full of ads and trackers, that share your data, and that want to sell you something? Me too. Here's my act of resistance: I made a one-page site that works entirely in your browser to generate a simple QR code. And that's all it does. You can download the HTML page and run it locally, even. Read the source; nothing up my sleeves. Just a QR code.
My offer to you -- I will continue to pay for the domain name and web hosting for it, myself. If you find it valuable, you can pay it back by creating your own useful thing for the world and releasing it for free. Let's take back the friendly web, one vexingly-monetized utility at a time!
I have a few specific songs that I play whenever I need to fix an extremely annoying bug...
as soon as I realize it's One Of Those, I just put on my headphones, crank up the volume, and listen on repeat until it's fixed.
@lonespelunker @saint11 thank you :D
@wildrikku *proceeds to desperately go through search google results that I previously visited
paying the price for all the build scripts that I didn't bother documenting because "that's way too easy I don't have to write this down"
stress level of today: testing if game is working correctly with native libraries on windows, linux, mac, targeting x64 and arm64 ☠️
There were layoffs at MS yesterday and 3 #Python core devs from the Faster CPython team were caught in them. If you know of any jobs, please send them their way (they kind of know Python, CPython, and its internals well 😉):
Eric Snow: https://www.linkedin.com/in/ericsnowcurrently/
Irit Katriel: https://www.linkedin.com/in/irit-katriel/
Mark Shannon: https://www.linkedin.com/in/mark-shannon-bb459551/
@emi_cpl ugh 😭 thanks for sharing!
@superfunc @saint11 thank you :DD
@emi_cpl did something happen with protonmail?? 😰
@henriquelalves @saint11 yesss, it's all murder engine! that would be awesome!! :D
I'm super excited to share that the trailer for NEVERWAY, the game I've been working with @saint11 for quite some time now, is finally OUT 💛