Farbrausch zum Feierabend
@w_b Well thank you for the advice but while we're here mansplaining basic computer usage at each other, let me tell you it doesn't work. I'm using the PWA version of Outlook (because the "desktop" app is basically also just that, just with more resource waste), and that one just opens a new browser window if you press Ctrl-N.
It's entirely possible to handle that key even in a web app but I guess they didn't bother. Kinda makes it all worse.
@ZapperDJ Ah right, might have been EU vs US instead of PS vs PC. It's been a long time. :)
@ZapperDJ The PS1 version has exactly the tracks I posted on my Bandcamp; I know because lost the original files and had to rip them from my copy of the game for the BC release :D
@ZapperDJ Hi :)
Here's a "fun" fact: I can't, because these are not made by me. They were only on the PC version of the game after someone* between us and the CD pressing plant snuck them in for some reason* (the tracks were just CD audio so our master image was easy to "hack").
* of course I know exactly who, why and how, but I'm not sure if disclosing that in public would be the smart thing to do, legally. It's a mess.
Grow Beyond: Our 2025 invitation is now out! See you at the E-Werk!
https://www.youtube.com/watch?v=64qu3YaKeb4
New year, new Revision - April 18th to 21st at the E Werk!
Our website is live, and you can already sign-up at
https://2025.revision-party.net/
@phantasus @inanace Hey :) we kinda overslept but I‘ll be there later, Burner Assembly in Hall 4 (with the paintings) or ☎️6522. There‘s also a demoscene table at C-Base somewhere.
@dritter @c3cert @c3nav @eventphone @c3himmel man muss halt dabeigewesen sein
Also hi to all the new followers. I rarely post, and if I do, it‘s usually either pretty obscure or about how stupid some of my code is, or both. Have fun :)
Feeling pressure now to write something short, witty and relatable now. Ugh...
Ok, how about this:
One of the weirdest side effects of those ADHD meds is that I‘m getting kinda good at UI/Frontend lately - as in, where does that patience when dealing with CSS (or even XAML) and making stuff pleasing to the eye come from 😀
... and we got em!
@darya @neingeist @evoke Gold ist tatsächlich easy zu machen mit PBR und ner hübschen Environment Map, kriegen wir hin :)
One down, one to go! Anyone? :)
Update: SOLVED! ❤️
[It‘s that time of the year again: if anyone knows about one or two @darya/tags/38c3" class="mention hashtag" rel="tag">#38c3 tickets (Standard) that would like to have a new owner, and I would be happy to have them (and bring some A/V and event organizing experience if help is needed :) )]
In today's "things that are obvious in hindsight" news:
Instead of the inverse transpose matrix, use the adjugate matrix for transforming normals. It leaves out the 1/determinant which you'd normalize() away anyway.
https://www.shadertoy.com/view/3s33zj
Only drawback: It doesn't flip the normals when the world matrix is inside out (eg. with negative scale). But you can counter this by flipping backface normals in the shader, and boom - everything always works, regardless what the user throws at it. \o/
@lritter @cupe (how did I not link https://oklch.com/ )