c0de517e/AngeloPesce
he/him 🌞: Senior Director, Architecture. 🌚: Photography & Creative coding. Blog: c0de517e. My opinions are not my own. I DON'T tweet about ROBLOX.

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c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @yiningkarlli: IIRC the first hybrid raytracing was in Toy Story... 2? Using BMRT with PrMan 2023-05-05 20:16:59 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @AMDGPU_ @maxliani: I don't work for NV, never did, and I actually agree that RTRT is not the best use of GPU power today for gaming in most cases. That said, I have nothing to learn on the subject, and you are still factually wrong. I do expect though that there will be just trolling and thus, bye! 2023-05-05 21:41:23 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @SebAaltonen: But... the entire attraction of shadertoy is the fact that it is very constrained! 2023-05-05 20:18:14 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
Thought provoking! QT @I3DCONF: How is Neural Rendering impacting the way forward in rendering? Marco Salvi is telling us a bit about it #I3D2023 2023-05-05 18:16:33 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @maxliani @AMDGPU_: One can question whether or not RTRT is a good use of power today, but indeed, it's funny that the entire reel they show (and I imagine some work was spent making the video) is all path traced movies. Gotta love "enthusiasts" over Reddit :) 2023-05-05 18:36:20 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @iquilezles @abductee_org: Exactly. Hiding these things for a SYSTEMS language is a no go. Of course in other areas, sure, but for systems programming you have to use a small subset, I think by now it's an established fact. 2023-05-05 18:32:18 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-05
RE @yiningkarlli: "...AMDGPU is a reddit community..." 2023-05-05 18:34:16 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-03
RT @NOTimothyLottes: Found some of my old blogs: thread looking back an image at a time. 2007, ellipsoid l-system sprites with temporal feedback, yes temporal reprojection in 2007. 2023-05-03 00:28:02 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-03
RE @nice_byte: That scene would be a nightmare to antialias! :) 2023-05-03 20:50:14 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-03
RE @molecularmusing: If only Unreal itself was that parallel in runtime... <shots fired> 2023-05-03 18:01:24 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-05-01
RE @ferristweetsnow: Experience fucks things up :) One trick that can be useful is to think that you're just prototyping, maybe even use some artificial constraints etc. That can get you going w/o the overthinking 2023-05-01 17:20:49 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RT @bl00dberri: Hey there! You're looking for a job and you see opportunities but... they're too senior for you, it's at a AAA studio & you don't have AAA xp, or it's not exactly what your portfolio showcases. APPLY! What have you got to lose? Well if you don't try you're 100% guaranteed to. 2023-04-30 21:09:17 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @Triang3l: Smartness is more or less equally distributed in all fields. And all fields have great teams and mediocre ones. Even people on the c++ committee are surely smart. It’s the design by committee itself that yields the results it yields. It’s unavoidable, it’s “maintenance mode”. 2023-04-30 20:13:08 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @bmcnett @bgolus: It’s mediocre tech, not tradeoffs. Which in their cases is wise, both smaller studios, spend effort in the game, not in the tech powering it. Not all games can have the same polish, you have to make compromises and respawn’s ones so far have been good! 2023-04-30 19:52:28 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @iKlsR: Definitely 2023-04-30 19:29:16 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @NOTimothyLottes @troy_s @DBriggs60: Local tonemapping etc doesn’t have (much) to do with color spaces. Albeit it does still have something to do with perception 2023-04-30 06:59:57 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @NOTimothyLottes @troy_s @DBriggs60: For sure it’s possible, but not a good ux 2023-04-30 06:57:56 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @troy_s @DBriggs60: Let’s go back to do shading in gamma then! Nothing has meaning in tristimulus, so let’s pick at random. Let’s use hsv! That is freeing…. 2023-04-30 04:04:22 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @troy_s @DBriggs60: That is all true but not pragmatically useful many times. Eg u probably don’t want a color picker that changes based on the context… Also, it’s not that there aren’t more or less perceptually linear three channel models, there is good and bad… 2023-04-30 03:52:09 UTC
c0de517e/AngeloPescekenpex@cornerof.world
2023-04-30
RE @ajay9470 @rovarma: All jokes about C++ backfire 2023-04-30 03:53:16 UTC

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