maxy

Software developer. I like code with visual output, FLOSS, machine learning, optimization, GAs, alife, chaos theory.

2025-06-21

@ChouvencL Yes, cattle. They either get milked or slaughtered, and act like they don't mind.

Photo of a hoverfly larva swallowing an aphid. More aphids are sitting in a cluster in the center of the leaf, waiting for their turn.
2025-05-30

@RFancio @petergleick They've added an expert statement on SRF news now. Sounds like the landslide above that accelerated the glacier would have been less likely without the permafrost melting.

maxy boosted:
2025-05-23

The dozens of eyes of scallops are quite intricate. They have a lens up top like ours, but that doesn't do most of the focusing. Instead the light passes through to a mirrored retina, covered with a field of guanine crystals (yes, that guanine, the G in the ATCG bases of DNA!). The reflective layer is used to focus the light back towards the second retina where the rod cells are. In this way, the eyes of scallops work more like our mirror telescopes than the eyes of most other creatures. Using these eyes, scallops can resolve images in surprising detail, allowing them to discern the shape of predators, navigate while swimming, and even figure out the good places to seek food (they tend to reach out to smell/feel objects based on what they are seeing!) #clamFacts

a cross section diagram of a scallop eye. a cornea on top, then a lens, then a lens, then a dual-layer mirrored retina, then rods and cones, then a pigment layer. From Wilkens 2006a schemaitc showing how the nerves connect to the dual-layer retina, and how light is refracted through a top lens, reflected from the bottom retina to focus, and absorbed by the second retina where the photons are absorbed, sent down the optic nerve. From Wilkens 2006A close up from Palmer 2017 of the microstructure of the eye via electron microscope. One of the retinal layers is made of little plates of guanine, around 1 micron across, looking like fish scalesA close up of the vividly pigmented blue eyes, with the corneas visible.
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2025-04-19

I had the pleasure to meet the great Andy Lomas at #VIZBI last week. His custom CUDA-based simulations led me to recreate the diffusion-limited aggregation process in #GeometryNodes. Here are a few of my results, each consisting of somewhere between 2-4 million points.

#Blender #B3D #Simulation #GenerativeArt

A diffusely lit complex organic structure, made from countless tiny simulated points, roughly resembling a coral plant, colored in pale blue.A diffusely lit complex organic structure, made from countless tiny simulated points, roughly resembling fungal or mossy growth, with a lot of horizontal spread. Stronger greens in the center and fading to a more pastel green at the outer edges.A diffusely lit complex organic structure, made from countless tiny simulated points, roughly resembling a coral plant, colored in red, white and coral.A diffusely lit complex organic structure, made from countless tiny simulated points, roughly resembling a coral plant, colored in eerily glowing blue hues, with thick strands revolving around themselves and growing upwards.
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Jessica Rosenkrantznervous_jessica
2025-04-01

We created a set of sculptural award plaques for an interdisciplinary fund at the STUDIO for Creative Inquiry. @danzeeeman commissioned us to design a unique set of award plaques that will hold the names of recipients over the next 75 years n-e-r-v-o-u-s.com/blog/?p=9778

Carved from rich walnut, these plaques have flowing, sculptural contours that evoke natural growth processes. Instead of a traditional grid, the black nameplates are arranged within an intricate, algorithmically generated pattern—reminiscent of plant cells or the skeletal structures of microscopic radiolaria.
2025-03-30

@JenMsft probably needs to warn about this, too: xkcd.com/456/

2025-03-22

@angrybunnyman Fascinating, I agree! But the maxy you're looking for is not me, but @mncmncmnc

2025-03-20

@oldshabbyhat @jk Over a decade ago I heard a song that went like: "the future is in the hands of the machines; their electronic brains learn exponentially" right after looking at a training/validation plot of a neural network. Yes, exponential decay of progress. Happens with every machine learning model. Not worried.

maxy boosted:
Christopher Kyba 🇨🇦🇪🇺skyglowberlin@fediscience.org
2025-03-07

This is my favorite photo for demonstrating the impact of #LightPollution on physiology. The image was taken by shows a soybean field illuminated by a badly directed streetlight.

What's happening here is that soybeans are supposed to grow leaves in the early part of summer, and as nights get longer, they should make #soybeans and turn brown. In the green area, the plants don't understand what time of year it is, and it's therefore a complete loss for the farmer.

The reason I love the photo so much is because you can see the shadow of the light mast on the field.

The photo was taken by Dwaine Eddie McGriff & Ben Tankersley, and originally posted to Xitter (the post no longer exists).

The problem could be entirely solved by using a streetlight with strong backlight shielding (i.e. shining the light only on the roadway).

(4/17)

Image of a field next to a roadway with a light mast. The plants nearest the light are green, the plants further away are brown. A brown area corresponding to the shadow of the mast extends to the bottom of the image.
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2025-02-21

No, don't go to the collision monster little square! Nooooo... !
(tweeking some parameters in the plugin while also understanding how it made the bodies. This behaviour was happening a couple of times before too)

2025-02-21

@toxi Aww, don't look at that. Humans are so bad at bragging about their pointless stuff, this is just a sad display. Watch this peacock: youtube.com/watch?v=yLuoJpml0B

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2025-02-18

The shells of snails and clams look quite different, but every clam shell actually contains a hidden spiral, hinting at their shared ancestry. In a classic series of papers in the 1960s, David Raup figured out that all mollusk shell shapes are governed by a logarithmic spiral model. Varying four parameters, a vast variety of shapes can be made. Others built on the model since, but the Raup model was an important advance in reverse engineering the brilliance of the mollusk shell. #clamFacts

A schematic showing a sequence of shapes between a long spiral cone of a snail and less coiled shapes with comparatively larger whorls, leading to a clam shell, which has a hint of a coil at the "beak" but is otherwise just a giant concave shell opening (aperture)
2025-01-14

I've transplanted my growth simulation into a hand-drawn map. There is some rainfall too, collecting at the bottom. I wonder if I can now evolve them to collect water.

Screenshot of a small hex grid simulation growing something from a seed. Below is a window with the tiled level editor showing the hand-drawn map that constrains the growth.
2025-01-06

@simontatham The use of long (horizontal) threads for the half-tones (as opposed to dithering patterns) also has parallels with compression under RLE (run-length encoding). Not sure if computer artists ever changed their style just for a few bytes under RLE, but I wouldn't be surprised.

2025-01-03

@peterfr @verbeeld It's not anything personal, it's just .art being very strict with moderation / federation. Have a look at patreon.com/posts/silencing-so for details.

They also don't like the instance I'm writing this from, because it has lots of AI generated images. Which I think is good - if I'm on .art I don't want to guess if something is AI generated (because people don't label it here). Just different communities.

(Though ironically, now I'm not sure if you'll even see this reply.)

2025-01-02

@oppen now awaiting the rendering of a thread made from multiple lines ;)

maxy boosted:
2024-12-26

@jonny Yes! Incredible!!

Here's a video from the paper.. Ants rock!
#ProblemSolving #Ants

maxy boosted:
Christian Waltherisziaui@mstdn.social
2024-12-13

There are some pretty cellular automata on a hexagonal grid too.

Illustration of 10 sections of a hexagonally tiled plane, with each hexagon colored light or dark depending on which of its three upper neighbors are light or dark by a certain rule, starting from a random first row at the top outside of the visible excerpt. The rules are numbered in the same way as those for elementary cellular automata. Depicted here are rules 22, 54, 57, 60, 73, 90, 105, 108, 150, 156, which are the ones among the 256 possibilities that I found to make interesting continuing patterns. In addition to being light or dark, a tile is slightly tinted according to what the combination of its three determining neighbors is, i.e. which bit of the rule applies. The 10 patches are hexagonal and arranged in a hexagonal grid too, but that is purely for aesthetics.
maxy boosted:
Brandon Rohrerbrohrer@recsys.social
2024-12-08

Adding my love letter to

arxiv.org/pdf/2304.01315

Empirical Design in Reinforcement Learning
by
Andrew Patterson, Samuel Neumann, Martha White, Adam White

JMLR 25 (2024) 1-63

#ReinforcementLearning

These aren’t the heroes we deserve, but they are the heroes we need.

2024-12-01

My growth rules are getting somewhat fun to play around with. (The webapp seems to work only on desktop, for now.)

log2.ch/progenitor/build17/

#creativeCoding

Screenshot of a web application. It has a JSON editor with some parameters like initial_energy, cell_types. It generates hexagonal snow-flaky patterns.

Client Info

Server: https://mastodon.social
Version: 2025.04
Repository: https://github.com/cyevgeniy/lmst