Michael Becker

Lead XR engineer @ Disney (Immersive Production Technology). Formerly @magicleap, @plutovr.

musician, writer, reader, twitter refugee...

Michael Beckermbecker@arvr.social
2023-07-08

I'm eyeing moving over to the very popping mastodon.gamedev.place - already have it on my TL courtesy of my iOS client, but is there any advantage to actually switching servers?

Michael Becker boosted:
Annie Hsh :mastodon:đź––:cofe4:fringemagnet@mstdn.social
2023-07-07

It's the 23rd anniversary of Final Fantasy IX, one of the most well-written, heart-warming, deep and moving installments of the franchise, featuring some of the most memorable and complex Final Fantasy characters and exploring themes about life, death, and one's purpose in life.

#gaming #games #VideoGames #FinalFantasy #FinalFantasyIX #RetroGaming

Cover art with the Final Fantasy 9 logo and the main characters Freya Crescent, Eiko Carol, Vivi Ornitier, Adelbert Steiner, Garnet Til Alexandros XVII, Zidane Tribal, Quina Quen, and Amarant Coral.Screenshot from the HD version of the game showing a high shot of a city market.Screenshot from the HD version of the game showing Zidane, Vivi, and Dagger in battle.Screenshot from the HD version of the game showing a close shot of Vivi looking up in the sky.
Michael Beckermbecker@arvr.social
2023-07-07

@clever_reports whomstever you are, I love you. This is my first ever such confession to a news and weather reporting service.

Michael Becker boosted:
Reports From Unknown Placesclever_reports@mastodon.art
2023-07-07

We report a number of clouds, stacked very messily on top of one another - no order or logic to it that we can make out. If it were up to us, we would at the very least consider shapes, sizes, or perhaps both. They are moving at a sluggish pace, in a way that is also disorderly.

Digital painting of a blue sky full of white and grey clouds of different size and shapes.
Michael Becker boosted:
2023-07-07

Imagine having the complete scripts (game code) of all Sierra On-Line games that use the SCI engine published between 1988 and 1996 fully decompiled, human-readable and annotated.

Yes. 100% of the scripts. 100% of the games.

SCI mastermind sluicebox did it again!

If you want to learn about the full story, ranging from a deep-dive into the code and tales about the history of Sierra's script language and previous reverse engineering efforts, check out

benshoof.org/blog/sci-scripts

Michael Beckermbecker@arvr.social
2023-07-07

@cordillera musicbee is a popular choice: getmusicbee.com

I've recently taken to WinAmp again(!) but idk if it's sustainable🤷‍♂️

Michael Beckermbecker@arvr.social
2023-07-06

took me a couple of nights to wrangle the standalone Quest render settings in Unreal to start producing decent results, but it's worth it. Some of the default options are rather questionable (and there are so many!)
#xr

Michael Beckermbecker@arvr.social
2023-07-06

mastodon popped and everyone was intrigued. Bluesky had its moment and everyone was stoked. Threads dropped and everyone realized they hate it within 2.8 seconds

Michael Beckermbecker@arvr.social
2023-07-05

messing around in Unreal / Standalone Quest Pro deployment and the DevEx is *far* better than I'd remembered. Passthrough, hand and eye tracking all work out of the box which is really satisfying.

That said, the graphics compromises (after Unreal-ing mostly in PCVR on beefy GPUs for the past year) still make me quite sad. Can't begin to match material fidelity in editor, even after tweaking everything related. What a magical piece of hardware; what a hunk of junk

Michael Becker boosted:

Hey fediverse! I’m hiring a Sr. Unity Dev for my games studio in the Interactive Experiences group for Disney Parks.

jobs.disneycareers.com/job/lak

Feel free to boost and share!

We’re the team behind Play Disney Parks, Star Wars Datapad, and other fun stuff coming real soon!

#hiring #gamedev #unity

Michael Beckermbecker@arvr.social
2023-07-05

I should be in here more.

Michael Beckermbecker@arvr.social
2023-05-06

RT @Rattapoom_K
In recognition of Bùi Tường Phong, (裴祥風) The mathematician that gave us Phong shader. The CG world wouldn't have existed without you

Michael Beckermbecker@arvr.social
2023-05-06

RT @iAPresenter
Write it. Show it. Rock it. A fresh, fast and fun way to create and hold presentations. Here is how iA Presenter works.

More under: ia.net/presenter

Michael Beckermbecker@arvr.social
2023-05-04

RT @rileybrown3d
About to blow your mind. Had render time optimization suspicions with #b3d. I ran tests and you should know the results!

Working on a project with 5,000+ frames. Every millisecond counts. Had this thing happening... Blender said my frame was taking 0.55 seconds to render SO...đź§µ

Michael Beckermbecker@arvr.social
2023-05-03

RT @bnj
Introducing Parallel Cam

Take pictures of your friends—gradually, photos of them from parallel universes will appear in your camera roll.

Edit a photo’s metadata, and a matching image from another universe will replace it.

Reply for early access

Michael Beckermbecker@arvr.social
2023-05-03

RT @Nexuist
the problem with work life balance discussion at companies with large age spreads is that everyone >30 just wants a fake high paying job so they can spend time with their families and everyone <30 wants to do Important Work to attach their identity to in the absence of love

Michael Beckermbecker@arvr.social
2023-05-03

RT @MikeDrucker
Starting to wonder if Elon’s strategy of “leave if you don’t like it” is possibly causing people to leave because they don’t like it

Michael Beckermbecker@arvr.social
2023-05-03

RT @EmilyMandel

Michael Beckermbecker@arvr.social
2023-05-03

RT @catsuka
Veteran Disney animator Eric Goldberg will give a masterclass at #AnnecyFestival 2023 :-]

Michael Beckermbecker@arvr.social
2023-05-02

RT @iBrews
$200 for killer haptic gloves (for a few more hours)? I’ll take it !

igg.me/at/bifrost/x/32772078

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