Christoph Kubisch

NVIDIA Developer Technology Engineer. Past hobby game & tech artist, quake2/3 mods (CrazyButcher). This is a personal account, speaking for myself. he/him

Christoph Kubisch boosted:
2025-06-13

meshoptimizer 0.24 is out! Featuring new meshlet builder for raytracing workloads, improvements to cluster partitioning, new functions for reindexing, simplification, clustering and coverage computation, many internal improvements and, of course, VS2013 support!

Thanks to Valve for sponsoring most of the work on the core library in this release!

Boost / GitHub stars appreciated as always :)

github.com/zeux/meshoptimizer/

Christoph Kubisch boosted:
2025-06-13

meshoptimizer.org has also been updated with better documentation structure, and more details where relevant. Hopefully that’s easier to navigate!

Christoph Kubisch boosted:

Waterfall. The only pre-draw sprite is the leaves. #pixelcomposer

Christoph Kubisch boosted:
2025-05-16

Fantastic news! We've reached 1 million votes! But please keep sharing and voting in case some votes are invalid!

EU citizens, please sign this petition to ban so-called "conversion therapy" in the EU. It's a practice that's extremely harmful towards LGBTQ+ people.

The site is a little slow, but keep trying!

eci.ec.europa.eu/043/public/#/

It's already banned in some countries but we need a EU wide ban!

We now have eight countries past their thresholds, and we have at least 1,000,000 total votes.

So keep signing & voting!

eci.ec.europa.eu/043/public/#/

#lgbtqia #europe

We've reached 1 million votes!
Christoph Kubisch boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2025-05-12

“Mipmap selection in too much detail” pema.dev/2025/05/09/mipmaps-to

Christoph Kubisch boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2025-05-09

I wrote a blog post about Blender, FBX, ufbx and similar pleasures of life: "Blender FBX importer via ufbx" aras-p.info/blog/2025/05/08/Bl #blender :blender:

Christoph Kubisch boosted:
2025-05-07

Mesa 25.1 got released today.

lists.freedesktop.org/archives

This is big news for Nouveau users. Mesa 25.1 brings:

Happy gaming! 💜

Christoph Kubisch boosted:
Aras Pranckevičiusaras@mastodon.gamedev.place
2025-05-06

“The Curse of Knowing How, or; Fixing Everything” is very relatable notashelf.dev/posts/curse-of-k

Christoph Kubisch boosted:
2025-05-04

New blog post! "Load store conflicts", in which we look at some performance sensitive code that has surprisingly dramatic performance swings based on the compiler and the microarchitecture used. Boosts appreciated!

zeux.io/2025/05/03/load-store-

Christoph Kubisch boosted:
2025-04-22

About a month ago, I spent a few weeks fighting with ancient hardware and now Maxwell+ GPUs are all Vulkan 1.4 conformant with NVK:

collabora.com/news-and-blog/ne

As it says in the blog post, Kepler is on the way but no guarantees as to when that will happen.

Christoph Kubisch boosted:
Blender 🔶Blender
2025-04-16

Vulkan is ready! 🌋
...for testing.

Help getting Vulkan ready by testing it and sharing your feedback with the developers. Learn more: devtalk.blender.org/t/vulkan-f

Christoph Kubisch boosted:
a beautiful bitchhannah@posts.rat.pictures
2025-04-14

I visited a lamp post on a bridge in tokyo that has been used as the center point for distance measurements for centuries. In the 1960s they built an expressway over it but made sure to suspend a replica of that lamp post over precisely the same spot. It’s a totally gratuitous shrine to infrastructure and I love it

A lamp post suspended oddly over a bridge, mounted on an asymmetrical set of girders between two arms of an expressway
Christoph Kubisch boosted:
2025-04-14

In today's new blog post, I try to provide some intuition and clear up some misconceptions about early Z cull behavior on desktop GPUs. Have a read if that interests you!

therealmjp.github.io/posts/to-

Christoph Kubisch boosted:
2025-04-09

Biggest commitment to a 3 second joke I've ever seen

Christoph Kubisch boosted:
2025-04-01

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers!

Boosts appreciated :)

zeux.io/2025/03/31/measuring-a

Christoph Kubisch boosted:
Ignacio Castaño🍉castano@mastodon.gamedev.place
2025-03-28

I’ve written a detailed blog post covering everything that’s new in Spark 1.2, check it out here:

ludicon.com/castano/blog/2025/

Boosts appreciated!

Christoph Kubisch boosted:
2025-03-21
Bâtiment bleu, contrôle d'une écluse à Bordeaux, qui sert de support à une oeuvre de StreetArt. Un visage sort d'une fausse fenêtre, et une main de la porte d'accès au bâtiment.
Christoph Kubisch boosted:
2025-03-21

Opacity Micromaps and Shader Execution Reordering are now standardised in DirectX Raytracing!
devblogs.microsoft.com/directx

Christoph Kubisch boosted:
2025-03-15

meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression), even faster decompression on Apple Silicon, improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for hierarchical clusterization, simplification quality improvements and more.

Thanks to Valve for sponsoring most of the work on the core library in this release!

Christoph Kubisch boosted:

Dear ImGui 1.91.9 released
github.com/ocornut/imgui/relea
Many fixes & improvements on a variety of topics (backends, tables, tab bars, input texts, scrollbars, multi-monitors, images, oem key mapping etc.)

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