@SergKoren Loving the SNES Controller.
Is this the remote for the Switch?
Christian gamedev, likes to draw too. Fan of Nintendo, Metroidvanias, Terraria and indies.
@SergKoren Loving the SNES Controller.
Is this the remote for the Switch?
@azrhyga thanks, Az!
Yeah, I'm doing fine now :D
@RunicPixels thanks!! :D
HertenHeld 2.0: Overgrowth is now released!
Featuring several visual enhancements, Settings and FullScreen support, many gameplay tweaks a new extra gamemode!
You can download the game here:
ppowersteef.itch.io/hertenheld
The HertenHeld update has been set and done.
Looking forward releasing it tomorrow!
I decided to be experimental today and replaced my double jump with a wall jump.
It's cool to see how this changes the environmental awareness
Done some polish to all alraune sprites today, now she feels more lively and expressive
@hexer_class Right, I think I've seen that with another friend as well. That sounds pretty cool.
I'll keep that option in mind.
Preference on Bluesky:
More people I know are active there, and active engagement, even just a little bit, is always welcome.
Preference on Mastodon:
Better gif formats
Possibility to edit posts afterwards.
Legacy of the game progress made here.
For the time been, I'll be maintaining both, until HertenHeld's update's done.
Since recently, I've also been using Bluesky too:
https://bsky.app/profile/ppowersteef.bsky.social
But now comes the difficult part:
Will I maintain Bluesky or Mastodon? It's likely that I'll prefer one over the other.
Added a lil' Character Selection Screen
Birdwatching (Feat. @hexer_class )
Just tested both the original and the extra mode, and I'm feeling pretty satisfied.
HertenHeld's update almost reached a beta state.
Worked on the options menu today, and managed to save/load them.
Finally been able to have default customisable settings is such a cool thing that also helps with debugging, I wish I've done that before. :D
Did a bit of fixing, also added more health along with a new flower UI for the new mode
ZOOOOOOOOMMMM
Testing out the warping points between rooms while been limited to the game's collision and physics has gotten tiresome. So I added a Phazing debug tool that ignores all other collisions and boundaries to help me out.
It's super efficiƫnt! Connecting all rooms is already done. :D
#gamedev #indiedev #screenshotsaturday #Gamemaker #HertenHeld
Working on HertenHeld again. I had room ideas that I wanted to add, and have been polishing up the plant boss as well.
Falling leaves
#gamedev #indiedev #screenshotsaturday #Gamemaker #HertenHeld
I'm now blocking AI training data scrapers from the BBS using Cloudflare's new auditing tool. I don't believe they have any right to use cart data for this in the first place, and they cause a tonne of server & devops load.
// related: the #pico8 code viewer is back online :D